Post: #1
Reply to: #None
Joined: 4th Sep 2005
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Posts: 21
I recently converted my map from HL2 to HL1 and here's some brief hints that might be useful to other people. Please post a reply if there is a better way, or maybe a program out there to do it for you that I haven't heard of. Sorry if I skipped some details, but this took a lot of trial and error, and I only wanted to do it once!
--HL2 .vmf files can be converted to HL1 .rmf files. Texture info cannot be converted, all entities should be deleted before converting, and only world brushes will work. Also remember that HL1 world bounds are much smaller than HL2. Save as .vmf in Hammer on Steam. Open .vmf file in Quark set for HL2 and save as Quark universal .qrk file format. Edit Quark .qrk file in text editor until Quark will open .qrk file as Quake 3. Save as Quake 3 .map file in Quark. Edit Quake 3 Quark .map file in text editor until GTKRadiant will open as a Quake 3 file. View console in GTKRadiant to see errors. Choose yes when GTKRadiant asks to convert brush solids when first opening .map file from Quark. GTKRadiant .map file will now work with HL1 Hammer and can now be saved as .rmf file.
http://www.chatbear.com/unity2/9/831,1218673714,4054/1074107/0#2
so viel zur theorie....