urban terror excessive mod

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urban terror excessive mod

Postby SteveMcqueen » 09.20.09

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Re: urban terror excessive mod

Postby AimMe » 09.20.09

Pure pwnage server! Only bit too much spawnkilling.
Last edited by AimMe on 09.20.09, edited 1 time in total.
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Re: urban terror excessive mod

Postby Unclefragger » 09.20.09

can't read it ;(
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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ratio: 1.60

Re: urban terror excessive mod

Postby SteveMcqueen » 09.20.09

?
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Re: urban terror excessive mod

Postby Unclefragger » 09.20.09

UrT Board wrote:An Error Has Occurred!
The topic or board you are looking for appears to be either missing or off limits to you.
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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Re: urban terror excessive mod

Postby AimMe » 09.20.09

Lol, now it is to me, but before i saw it...

Anyway connect to 85.21.245.144:27960. Server has no falling damage, you start with hk69 (short range is like rocket luncher, long like granage luncher, no relaod, 70 bullets), negev and psg (insta gib, 50 clips, 50 bullets, hands and legs 95% dmg).

No teamdamage, you can do rocketjumping without loosing health.
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Re: urban terror excessive mod

Postby SteveMcqueen » 09.20.09

rofl

yeah, they deleted the topic...

WAR! WAR!! WAR!!!
85.21.245.144:27960
WELCOME TO URBAN TERROR EXCESSIVE


basically it is like that:
unlimited stamina
no falling damage
hk short range = rocket launcher
hk long range = mortar
psg = 1shot kill
everybody spawns with negev, psg, hk and 20 smokes
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Re: urban terror excessive mod

Postby Unclefragger » 09.20.09

funny
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- Martin Golding
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deaths: 332
ratio: 1.60

Re: urban terror excessive mod

Postby SteveMcqueen » 09.20.09

and how the fuck did they do that?
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Re: urban terror excessive mod

Postby Unclefragger » 09.20.09

maybe they decompiled the qvms?
only explanation I got, the weapons in ioQ3 server files are original Q3 weapons ...
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- Martin Golding
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Unclefragger
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Posts: 2006
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-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60

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