MAPPING: surface sounds

*map* *map* *map*

MAPPING: surface sounds

Postby SteveMcqueen » 05.29.09

with the bsp.exe you can export the surfacelist.
bsp.zip

best is to place it into q3ut4maps of your mapping folder. that way you wont have to specify any paths to your files when using the commandline like you can see in the picture below.

options can be seen when executing the bsp.exe from the command prompt without any switches/options.
(bsp.exe has to be executed via START>>RUN>>cmd)

using it looks like this:
bsp.jpg

the exported surfacelist (here: train.surfaces) can now be edited via wordpad, and can be reimported afterwards. this has to be done AFTER every new compile (newly made .bsp) if you want the surface sounds to work.

sounds list:
none
aluminum
brass
brick
cardboard
cement
ceramictile
clay
copper
dirt
glass
grass
gravel
hardwood
ice
iron
linoleum
mud
pavement
plank
plaster
plastic
rock
rug
sand
softwood
snow
steel
stucco
tin
titanium
water


tutorial: http://forums.urbanterror.net/index.php?action=printpage;topic=2098.0

and:
Also, remember if your compiling a bot aas file you have to import the surfaces BEFORE you run bspc -bsp2aas. Otherwise the the .aas wont work.

-$NulL
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Re: MAPPING: surface sounds

Postby SteveMcqueen » 09.20.09

thank god someone made a frontend, found it on urt.net

pewSurface.zip
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Re: MAPPING: surface sounds

Postby SteveMcqueen » 10.27.09

shminkyboys created the best frontend for the bsp.exe so far:

surfaceinspector.zip
SteveMcqueen
 


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