More Slotz!

Everything technical and nerdy stuff here plz !

Re: More Slotz!

Postby wurst » 08.01.09

ye we allready discuss that.
aditionally we expect a lack of spawnpoints what will make the players "teamkill"

the b3 seems to have a "small/big mapcycle feature", depending on how many people are connected. so we can give the bot 2 cycles, it plays the small or the big depending on how many connected.
in our case its a bit harder since we have the mapcycle vote machine that set it every friday.
blinky allready plan a database extension (column) that mark maps as big.
the mapcycle generator will generate then the 2 cycles, a condition will be added for the generation of the "bigmapcycle generation"
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Re: More Slotz!

Postby Ana » 08.02.09

Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee :lol: :P
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Re: More Slotz!

Postby AimMe » 08.02.09

I just want to ask, are any slots private? Or all normal?
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Re: More Slotz!

Postby SvaRoX » 08.02.09

AnaLn00b wrote:Suck MY DICK Dany0!

oO
AimMe wrote:I just want to ask, are any slots private? Or all normal?

5 private for what I can see.
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Re: More Slotz!

Postby wurst » 08.02.09

ye sure now we have the luxury of private slots.
private pass is the same as on bomb, if someone dont remember, we can post it in pm etc...

btw bout that kick: i definetly just got the wrong player profile.
sry for that, i had > 666 windows opened...

:D
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Re: More Slotz!

Postby AimMe » 08.02.09

o.O i don't know that pass, except it is one we used on clanwar vs osf.
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Re: More Slotz!

Postby Raziel » 08.02.09

well honestly, there are too many players

on my opinion it was with 32 already crowed but now you needn't have to be skilled
The balance is shit
If you kill someone you are lucky if you're not get killed from behind :cry:

so pls wurst take back the 32 slots :!:


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Re: More Slotz!

Postby wurst » 08.02.09

thx for comment, as i told: we expected that to happen.
but i think its a good idea to check all possibilities like bigger maps etc.

what belongs to the luck suckers:
i noticed an effect that i like: its harder for a good player to get frags.
those "masterlike slicey extratours" are definetly harder to do. the frontline gets more closed.
in swim for example i couldnt see the water at all, i just couldnt punch through, even with ak, helmet and kevlar.

specially the unbalancing needs to be fixed, !shuffleteams on 35 slots (used) btw leads to the same chaos that it did before.
so it dont need free slots, it just cant handle that namy players.
lets check @ the b3 guys for that issue...

good that we blocked hk and smoke allready, i think we would have enourmous issues with that now.
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Re: More Slotz!

Postby XTJ7 » 08.02.09

I thought it wasn't an issue of the amout of players but when you use !shuffleteams on a TDM server? I don't know though, might as well be the amount of players.
<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''
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Re: More Slotz!

Postby Ana » 08.02.09

The balance is an issue ofc, but as we can take responsability ourselves and take care about that i see it as possible solution.

I LOVE IT! Frags r everywhere everyfuckingwhere hihihihihi! pling pling pling pling pling pling.........
but ofc the bath i dont even try...
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