Marabouliche — wallhack suspected

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Marabouliche — wallhack suspected

Postby JRandomNoob » 03.23.13

Can’t be arsed to review the demos right now, going to bed soon and I don’t feel terribly bright at the moment:-P Some of the kills on Uptown are rather inexplicable.

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Re: Marabouliche — wallhack suspected

Postby JRandomNoob » 03.25.13

Having spent an unreasonable amount of time on these two demos, all I can say is “damned if I know”.

Abbey:
  • 8:10, 8:05, 8:00 rather accurate estimations of the enemy positions (in case of the last one, he actually scopes in before the enemy appears, seemingly tracking him)
  • 7:55 can hear breathing
  • 7:20 checking the most likely vector (although a moment ago, there were several enemies in the courtyard — that sure they all were killed?)
  • 7:05 can hear steps
  • 6:35 he could hear the breathing, and then saw another enemy (appears very deliberate, but might just be luck)
  • 5:30 the guy was shooting at him
  • 5:15 hm
  • 4:00 checking the source of the steps behind the corner and failing to notice that the enemy moved to the opposite corner
  • 3:45 rather suspicious, preparing for the enemy from the right but then tracking the one coming through the doorway
  • 3:25 can hear steps (probably that’s what ^7(SPEC) n3o^3: ^3that was either wh or very very good sound refers to)
  • 3:10 shooting
  • 1:30 a true WTF moment, but listening closely, you actually can hear steps — although why does he go there, seemingly ignoring the determined enemy panting behind him, I don’t know
  • 0:35 he can hear bandaging, and both his teammates have just been killed

Uptown:
  • 10:55 appears to track the enemy through the corner, but meh, such moments are the bread and butter of any semi-decent player
  • 10:25 probably seeing this enemy is why he botches the jump
  • 7:55 the “OMG he’s so hacking” moment for me when I was recording; however, you can actually hear the enemy breathing
  • 7:25 hm, no indication that there was a second guy
  • 6:15 there’s someone shooting on the right; he’s safe from nades and checks the garden in case the enemy comes up the ladder
  • 5:15 /obscurehack 1
  • 4:05 you can hear the hapless guy go “oof”
  • 3:30 no question here, easy to track the enemy position
  • 1:20 although this seemed 100% clear wallhack when speccing, it’s impossible to see the enemy through the door — that’s pure experience, this guy sure knows his camping positions

For the time being, he’ll remain in the follow list. He’s in a good company there:-P
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Re: Marabouliche — wallhack suspected

Postby Kurenai » 03.25.13

At the Abbey demo, @ 7:20, /me suspects something like hallhack. He could'nt have been able to hear or see the enemy, but still seems to know exactly where the enemy is.
Also @ 6.20 and several times between 6:00 and 5:00.

1 event could be luck, but no-one has that much luck.

i vote for hack..

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