What will be up in 4.2?

all about Server Settings and important changes

Re: What will be up in 4.2?

Postby JRandomNoob » 12.27.12

BTW, there’s actually a new updater (32-bit Win) sorta-kinda available… it was one of the sorta-kinda downloaded-or-well-usually-not components in .008 and apparently sorta-kinda supposed to be used from that point onwards, except that it sorta-kinda doesn’t exist at all. (I found this via the official file list and downloaded it manually, but at least one person has asked on the forum if he’s supposed to use the v002, having gotten this as a part of the update.) I finally ran it some fifteen minutes ago, and it’s obviously half-finished — it can do MD5 (including running a check on the existing files), but then offers you the option of updating anyway as if the checksums weren’t important at all. And then it fucks up your installation — we know that the urtinfo CDN has been hosed since the night of .009 release, so it might be caused by this, or maybe the updater itself. I dunno.

Just another bit of the FS master plan of making their players feel uneasy, I guess.
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Re: What will be up in 4.2?

Postby urtdemos » 12.31.12

all 4.2 magic (hits!) gone with last 2-3 updates.
now its like 4.1.1 with glock and some minor model changes.
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Re: What will be up in 4.2?

Postby JRandomNoob » 03.23.13

4.2.010 released. Notable changes include /ignore, redone animations, forcing skins(!!!!!1!!1!eleventy) to any of the ten possible ones (no glowskins… yet), and Quake Live–style mouse acceleration. The 3.1 version of the updater is now part of the official download, and at least on Windows XP does what it should, more or less.

This time I don’t have to pester Crushie to Wireshark the (again) changed URLs to the game assets — I realized that my antivirus (Avast!) shows the last scanned connection, I just had to be fast with the PrintScreen key:-D All direct links, MD5 checksums, and file sizes updated in the Beginner’s Guide.

Animations… well yeah, better; breathing is still exaggerated and jerky, and deaths even more hilarious (see the video below). There are also some broken poses (pistol and knife hold is correct when standing, rifle-style when crouching). The idea of holding the weapons low when not shooting has been toned down — the weapons are held higher and the barrels point in a reasonable direction. Still looks rather silly when you pull the trigger. BTW, I just realized what the knife animation (that has been there since .001) looks like if you spam the button… OMFG.

Other changes I noticed include Deagle having been rolled back to the 4.1 model, and bots being mostly inactive on Turnpike.




Watch this vid @ Youtube (new Window)
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Re: What will be up in 4.2?

Postby JRandomNoob » 03.23.13

#cmm on Freenode wrote:Mar 23 13:31:08 <thelionroars> no one's playing 4.2?
Mar 23 13:31:14 <thelionroars> anims look alright
Mar 23 13:32:01 <JohnnyEnglish> I played a little on <|MTC|> earlier and apart from the death animations it looks nice
Mar 23 13:32:37 <JohnnyEnglish> I love being able to see team
Mar 23 13:32:44 <JohnnyEnglish> blue team
Mar 23 13:36:45 <JohnnyEnglish> I dont know why more server dont just move to 4.2 though
Mar 23 13:37:00 <JohnnyEnglish> perhaps we should ask them
Mar 23 13:37:58 <thelionroars> hmmm
Mar 23 13:38:33 <thelionroars> script to get server admin variable of all non-4.2 servers, then email them "Y U NO 4.2"
Mar 23 13:39:02 <JRandomLurkless> :-D
Mar 23 13:40:33 <JohnnyEnglish> or just visit them and talk to them
Mar 23 13:40:54 <thelionroars> by shouting "Y U NO 4.2"
Mar 23 13:41:08 <JohnnyEnglish> no, you got to be diplomatic
Mar 23 13:41:30 <JohnnyEnglish> talk about the tides and how time passes and things change
Mar 23 13:41:58 <thelionroars> like sounds through the hourglass, so our the days of our lives
Mar 23 13:42:05 <thelionroars> *are
Mar 23 13:42:13 <JohnnyEnglish> thats a good metaphor
Mar 23 13:42:30 <JohnnyEnglish> I used to like sons and daughters
Mar 23 13:42:31 <thelionroars> its also the voiceover intro to Days of Our Lives
Mar 23 13:43:00 <JohnnyEnglish> JRandomLurkless: when wurst server going to 4.2?
Mar 23 13:43:31 <JRandomLurkless> *shrug* we do have a 4.2 server, but it hasn't been updated since .001
Mar 23 13:44:21 <JohnnyEnglish> well, I tried
Mar 23 13:45:20 <JohnnyEnglish> if a few servers like sexys ctf, wurst and urban terror for terrorists moved to 4.2 a lot of players would follow
Mar 23 13:46:52 <JRandomLurkless> good point
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Re: What will be up in 4.2?

Postby JRandomNoob » 03.24.13

The pre-release interviews on TwitchTV (the first 8 minutes or so can be skipped, it’s just some music).
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Re: What will be up in 4.2?

Postby JRandomNoob » 04.06.13

.011 released, wiki updated. Some bug fixes, the lists in menus can now be scrolled with the mouse wheel(!!!1!zero-eleventy), added Prague v2 from UrT HD (the old one is still there, no worries), GTV fixes…
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Re: What will be up in 4.2?

Postby Crusher » 04.08.13

PragueV2 looks nice...
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Re: What will be up in 4.2?

Postby JRandomNoob » 04.20.13

4.2.012 released, wiki updated. Some bug fixes etc; a notable change is that funstuff is back now. It can be disabled from the server and the client side, and used in FFA/LMS/JUMP modes.
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Re: What will be up in 4.2?

Postby natirips » 04.21.13

JRandomNoob wrote:funstuff is back now
Maybe someday (after a few more things get back into normal) I'll give 4.2 another download attempt.
ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«
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Re: What will be up in 4.2?

Postby JRandomNoob » 06.30.13

.013 released. Changes include the addition of Colt 1911 pistol and Ingram MAC-11 submachinegun, a new white skinset (droogs, inpired by A Clockwork Orange), string matching for map and player names (like in B3), more hit locations to fix the problem of excessive leg hits (there’s now butt, groin, upper and lower legs and feet), and for jump mode, client-side ghosting, goto (teleport to someone else’s location) and server-side permanent location saves were added.

The client binary that comes with this version is causing problems for some people, including me (mouse cursor being displayed alongside the game cursor / crosshair); you can choose not to update the binaries, back them up and update, or update anyway and re-download the .012 client if things don’t work out.

This release, like the previous one, was accompanied by a live stream with Q&A session. The broadcast features, among other players, me failing my way through various gamemodes (I’ve been in the quality assurance team since May).
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