I would imagine it being somewhat not so difficult in 4.1 or plain old Q3 for that matter. Just trigger an up/down moving door to move into the map when you want to show the path (i.e. when a player steps somewhere), and make the door (path) out of brushes with "surfaceparm nonsolid" in the appropriate place in .shader file.JRandomNoob wrote:Jumpmappers can now add colored paths and stuffs…
BumpJRandomNoob wrote:Can’t try dowloading manually either, no idea what the direct links would be this time — tried all paths from /00015/ to up to /00033/. Crusher dear, some Wireshark magic please?
Ah… I already fixed this issue. 0011 wasn’t actually updated but simply overwritten (yeah, leet coder who wrote the updater), so I could use a backup copy from .008. I need direct links for this article.orbit wrote:Klick
Who is onlineUsers browsing this forum: No registered users and 2 guests |
Misc
|