What will be up in 4.2?

all about Server Settings and important changes

Re: What will be up in 4.2?

Postby urtdemos » 08.05.12

After playing a while.
Its hard to see any progress

better hits?
- ok, as they stated - hit meshes have less holes, and no more out of sync with player model
from my observations, hits are good as upper lagometer, (but now on most servers there is a little yellow pyramid every half second)

this "out of sync" thing could be fixed easy in earlier versions of UrT (if i understood correctly some discussion, at official forum)

better animations? hmm I guess this is "The King Is Naked" situation inside Frozen sand. Everybody sees that is something wrong, but they want to be nice guys and don't tell anything.
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Re: What will be up in 4.2?

Postby Crusher » 08.05.12

urtdemos wrote:
better animations? hmm I guess this is "The King Is Naked" situation inside Frozen sand. Everybody sees that is something wrong, but they want to be nice guys and don't tell anything.


They just don't want to admit it...

Well I think there is some progress between HD Alpha and this 4.2, but seriously at the end if they are not able to deliver acceptable animations, they will stick to the older animations while improving others things like anti-cheat, graphics and so on...
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Re: What will be up in 4.2?

Postby felixmole » 08.06.12

@wurst

http://forum.bigbrotherbot.net/urt/urt-4-2-discussion/

Seems like your system is going to have to rely on something else than GUIDs, if dswp decides to lock servers down and leave access to only players with an FS account.
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Re: What will be up in 4.2?

Postby Crusher » 08.06.12

Just want to add another point...

For a player like me who usually plays with SR8, I felt it is a bit harder to hit the enemy. Not sure if it is the new hit detection or maybe I feel confused about the new animations...




Watch this vid @ Youtube (new Window)

Not funny teabag anymore...
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Re: What will be up in 4.2?

Postby Pirat » 08.12.12

Crusher wrote:Just want to add another point...

For a player like me who usually plays with SR8, I felt it is a bit harder to hit the enemy. Not sure if it is the new hit detection or maybe I feel confused about the new animations...




Watch this vid @ Youtube (new Window)

Not funny teabag anymore...

Same here ... when the enemy ducks and moves,
the movement is hard to predict, it is not as smooth
as with 4.1, but much more "coarse-grained" and
"digital".
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Re: What will be up in 4.2?

Postby Samtron » 08.18.12

Image
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Re: What will be up in 4.2?

Postby natirips » 08.23.12

Just out of curiosity, will DSWP we switching to 4.2 or not?

Also, is 4.2 only beta version released or what?
How_To_Install.txt wrote:Urban Terror 4.2 Beta is provided using...
ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«
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Re: What will be up in 4.2?

Postby Cookie » 08.23.12

no, dswp will not be moved to 4.2 due to the fact 4.2 still has some issues...for now.
Image <- got this from JRandomNoob
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Re: What will be up in 4.2?

Postby rastaskud » 08.23.12

Pirat wrote:
Crusher wrote:Just want to add another point...

For a player like me who usually plays with SR8, I felt it is a bit harder to hit the enemy. Not sure if it is the new hit detection or maybe I feel confused about the new animations...




Watch this vid @ Youtube (new Window)

Not funny teabag anymore...

Same here ... when the enemy ducks and moves,
the movement is hard to predict, it is not as smooth
as with 4.1, but much more "coarse-grained" and
"digital".


Hi young people and Pirat,


At the end of this video there is a new movement called "extra".

It is a really good new sensation (virtual and physicà) especially along the walls or sliding in the heart of dead corners. I recommend it.



Will you try it on new custom maps and new game mods ? ;)
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Re: What will be up in 4.2?

Postby Cookie » 08.23.12

rastaskud wrote:Hi young people and Pirat,


I laughed soooo much on this :lol:
Image <- got this from JRandomNoob
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