game and chat messages in UrT, today I found out that it's
possible (with a few disadvantages, though):
{ excerpt from http://forums.urbanterror.info/topic/244-urbanterror-ui-font-sizes/page__p__300361#entry300361 }
[...] there is one feature of Mitsubishi's optimized executable
that could mitigate the problem: Unicode support.
It doesn't replace any of the UI fonts, but you can
configure it so that it shows game and chat messages
(Unicode_ChatOutput 1, Unicode_ConsoleOutput 1), then you set
cg_msgHeight and cg_chatHeight to 0 and adjust
------ snip ------
Unicode_Font
Unicode_FontSize
Unicode_PositionX
Unicode_PositionY
Unicode_LineSpace
Unicode_LineSize
Unicode_Color
Unicode_Shadow
Unicode_MessageTime
Unicode_MessageFadeTime
Unicode_Alpha
------ snip ------
to your liking.
Tadaaaaaa!
Pros
- Nearly every font attribute can be configured.
- The lines can be much longer than in original UrT.
- There can be many more lines than in original UrT.
- The position of the message area is freely configurable.
- Unicode support (haven't tested that yet, though).
Cons
- No color support. All text is in the same color. E.g. the
player names won't be output in their appropriate colors. - Game and chat messages appear within the same area.
- Old messages disappear/fade away, but the order seems a
bit random, e.g. not only the top line disappears, but also
lines in the middle.
--
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