Urban Terror 4.1.1 released!

Urban Terror 4.1.1 released!

Postby Kampfschlampe » 01.21.11

News!

Urban Terror 4.1.1

With updated maps. :)

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Re: Urban Terror 4.1.1 released!

Postby Unclefragger » 01.21.11

you can safely install it on your client, I won't suggest installing it on the server tho since we would have to kick a few maps out or people will get some strange results when playing (running against invisible walls etc when using 4.1 on some maps)

maybe we can put up an extra server for the new maps and spam it a bit with b3 so we can migrate the test serwer in a month or so.
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Re: Urban Terror 4.1.1 released!

Postby Rylius » 01.21.11

lighting inside most buildings in especially casa and ramelle is a total catastrophy, theres no code fixes... bah, isnt worth the trouble
wursti wrote:Anime? wow thats that movies where 100 dicks come out of a monster?
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Re: Urban Terror 4.1.1 released!

Postby natirips » 01.21.11

And some spectacular screenshots of the 4.1.1 update:
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ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«
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Re: Urban Terror 4.1.1 released!

Postby JRandomNoob » 01.21.11

natirips wrote:And some spectacular screenshots of the 4.1.1 update:

:o

I hear some of the custom maps interfere with some of the updated maps; my Docks is fine, but Ramelle seems to be broken for most people. The official solution is to delete all third-party stuff.

:lol:, or some other people, :x
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Re: Urban Terror 4.1.1 released!

Postby natirips » 01.21.11

That's funny, Ramelle is fine on my UrT.

Edit: And harbourtown is in /Maps/ instead of /maps/ in the .pk3.
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Re: Urban Terror 4.1.1 released!

Postby JRandomNoob » 01.21.11

natirips wrote:That's funny, Ramelle is fine on my UrT.

Well, there are only few missing textures, on rather small details.
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Re: Urban Terror 4.1.1 released!

Postby JRandomNoob » 01.21.11

Striker, custom maps sometimes have modified shaders that interfere with our shaders. This has always been an issue and the only solution has been to remove the offending maps. I have no idea which, if any, custom maps have shaders referencing our textures that cause problems. The new zpak001_assets.pk3 will overwrite the older zpak000_assets.pk3. Third party maps tend to name their shaders differently from ours but use the same textures as us and that can cause problems. Most of the mappers have learned to get around this by moving our textures into a different folder when they want to write a different shader for them. If a third party map was ok in 4.1 it should be ok with this update. [Bladekiller]
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Re: Urban Terror 4.1.1 released!

Postby rastaskud » 01.21.11

I am downloading the file.
does it match with Ubuntu ????
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Re: Urban Terror 4.1.1 released!

Postby JRandomNoob » 01.21.11

rastaskud wrote:I am downloading the file.
does it match with Ubuntu ????

The update contains two PK3 files, nothing OS-specific.
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