surfaceparm water
surfaceparm ladder
to disable walljumps you need to include surfaceparm sky in the shader, but no skyparms (else it will act as skybox
), just give it a normal texture as usual, or none and make a thin brush in front of the wall
include the shader in shaderlist.txt
dont forget to set -fs_basepath to/your/mapping/install/ and -fs_game q3ut4 in q3map2
also, here are plenty of tutorials:
http://gotdelirium.com/wiki/index.php?title=Main_Pagehttp://gotdelirium.com/stuff/articles.htmltook me a while to get out of that first room
dont ever use single-colored textures D:
i like it, its noob-friendly
sum screen
shot0664.jpg
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