which maps are bad?

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which maps are bad?

Postby wurst » 03.07.10

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Re: which maps are bad?

Postby SvaRoX » 03.07.10

Interesting, what is the map corresponding to the gray lines ?
Could it be possible get an "interest value" per map, by calculating the difference between the number of people at the beginning/end in average, like swim: +4, desolate: -10 ?
Seems people join on austria quite a lot...

PS: reminds me that you can now include the IRC population counter on the homepage graph =)
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Re: which maps are bad?

Postby wurst » 03.07.10

sure it could be passed by get variables...
btw, i think it could be interesting to find the assimilation/fluctration that is caused by specified maps.
for that i modified the query as following:

Code: Select all
select
TIME_FORMAT(time, '%H:%i') as time,
DATE_FORMAT(time, '%M %d, %Y') as datum,
time as timestamp,
count,
(SELECT  count  FROM clientcounter WHERE time < timestamp order by time desc  LIMIT 1 ) AS prev_count,
((count) - (SELECT count  FROM clientcounter WHERE time < timestamp order by time desc  LIMIT 1 ) )  AS dif_count,
map

from clientcounter
order by timestamp desc
limit 0,1700


it returns me
-the plyercount
-the playercount value "of the row before, sort by datetime"
-the difference between them

the result looks like the following:
prev_count.png
(8.12 KiB) Downloaded 5421 times


in the graph ist shown like this:
(allow the graph some seconds to generate...)
dswp_tools/clientcounter/show_asimilation.php

i know, this is a bit mad design.
cumulative numbers for different timeframes (like 1 votecycle) follow sooner or later :)


ps.
i just checked the numbers...
oildepot ist NOT responsible for the client loss, the machine just draw the line from oildepot to the next (subterra!!!):
th line has still the "oildepot-color"
subterra.png
(10.45 KiB) Downloaded 5421 times


so i put oildepot back in and kill subterra instead.
subterra, fucking subterra.
we must take it out from all cycles and just play it manually i think...
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Re: which maps are bad?

Postby Crusher » 03.07.10

When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out".

This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra.
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Re: which maps are bad?

Postby manhut » 03.07.10

Who's Thomas Boutell? Also your copyright is still 2009 :P
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Re: which maps are bad?

Postby Deviant » 03.07.10

Crusher wrote:When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out".

This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra.


Or they just leave coz the map is so bad :lol: propably not. But that particular map is not one of my favourites for sure :D
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Re: which maps are bad?

Postby Crusher » 03.07.10

Deviant wrote:
Crusher wrote:When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out".

This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra.


Or they just leave coz the map is so bad :lol: propably not. But that particular map is not one of my favourites for sure :D


I don´t like it too. :D
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Re: which maps are bad?

Postby dmmh » 03.07.10

I hate that map with a passion
the meaning of the word cunt....loool

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Re: which maps are bad?

Postby SvaRoX » 03.07.10

Cool stats, I wonder if getting the average delta per map makes sense (anyone for coding the SQL request ? Come on, some people are even able to solve sudoku with SQL code :p).
Subterra should be played in the small mapcycle only, at least people have less chances to be kicked because of the bug. Reminds me someone's welcome message : "DSWP, the cult of the sub-terrainean".
;)
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Re: which maps are bad?

Postby ChineseDemocracy » 03.07.10

I get alot less disconnections with the new server, just a side note.
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