it was just not on the maps.dswp.de server ...
*upped it
Samtron wrote:The bomb spot is reachable by grenades of the opposite team. If someone needs 5 seconds to plant the bomb, he will be killed by the other team for sure, unless they are totally stupid. So I would propose to move the bomb spots more to the back or in one corner. But this no normal bomb map at all...
Unclefragger wrote:ok ... the fence is crap like it is now, you can hide way too well and become almost unhittable, there should be a playerclip like 0.5-0.7 times as big as the fence, no walljump allowed.
SteveMcqueen wrote:- so then make the fence 2/3 of what it is now (maybe the spoken of height you can pass with one walljump?)
Unclefragger wrote:then I have an idea for a fork: ut4_he_lavatennis, both sides are surrounded by a gap with lava inside (like 1m level difference) so no run to far -> dead to close to the fence -> dead ... you get the idea.
SteveMcqueen wrote:- add the minimap, even if it may seem pointless to you. just looks WAY better. (a newly created minimap should be in some folder in your mapping urt as a .tga, after the first time you load up the map. or if you want a fancy one, make a screenshot of the map from WAY above the map in the editor, and scale it to the size of the enginge-created one.)
SteveMcqueen wrote:- have you added matching surface sounds for the floor? :>
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