[B3]Callvote plugin ?

all about Server Settings and important changes

[B3]Callvote plugin ?

Postby Vendetta » 12.08.09

hey i thought about a !callvote plugin in B3 usable for mods and Admins.
its very bad when u cant set the new map on BOmbmode as mod =( and Voting is disabled, too... :(
whatz about !callvote nextmap <mapname> and so on...
just an idea, but would be cool..., specially when no admin is on server...
greetings!
Call me V
User avatar
Vendetta
posted some :)
 
Posts: 66
Joined: 08.29.09
Location: Hanau, Hessen, Germany

Re: [B3]Callvote plugin ?

Postby manhut » 12.08.09

I'd go with a !map or !nextmap for mods too :)
The purpose of life is to fight maturity.
User avatar
manhut
Ingame Mod
 
Posts: 683
Joined: 09.11.09

Re: [B3]Callvote plugin ?

Postby SvaRoX » 12.08.09

Vendetta wrote:its very bad when u cant set the new map on BOmbmode as mod =( and Voting is disabled, too... :(

Voting shouldn't be disabled... I'm not sure on the bomb mode (wurst should we enable it ?)
Anyway I'm not sure we could write such a plugin, because callvote is enabled/disabled server-side [to be confirmed].
ut4_he_tennis_v0.1
-------------------------
"We are talking about computers here, compared to those I can read women like a book ;P"
Unclefragger
User avatar
SvaRoX
Leader
 
Posts: 1972
Joined: 11.29.08

Re: [B3]Callvote plugin ?

Postby Unclefragger » 12.08.09

I'm not sure if rcon is able to surpass the boundaries set by the configuration. B3 might be able to do the vote itself, but that would be b3's death on the tdm.
!map and !cyclemap for mods? It's already common that two admins think they should put the next map and we have double/triple loading, now if mods start as well we'll be the most loaded, not played server. Ergo NO!!
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- Martin Golding
User avatar
Unclefragger
Godlike
 
Posts: 2006
Joined: 10.14.08
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60

Re: [B3]Callvote plugin ?

Postby AimMe » 12.08.09

Unclefragger wrote:I'm not sure if rcon is able to surpass the boundaries set by the configuration. B3 might be able to do the vote itself, but that would be b3's death on the tdm.
!map and !cyclemap for mods? It's already common that two admins think they should put the next map and we have double/triple loading, now if mods start as well we'll be the most loaded, not played server. Ergo NO!!

I agree. AFAIK there is always at least one mod at server. Imagine every mod and every admin changes map 2 times.
ATM there are cca 15 active admins and 20 active mods, so it is 35*2=70 map changes. Let's say map lasts for 10 minutes, it is 700 minutes of maps as we wish. Would we need mapcycle at all?
I think !map would be most used command... No.
Image
User avatar
AimMe
Godlike
 
Posts: 2318
Joined: 09.28.08
Location: Solar System


Who is online

Users browsing this forum: No registered users and 2 guests

Misc

cron