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======Urban Terror radio commands======
:german: //Dieser Artikel wurde ins [[tutorials:urban_terror:radio_commands_german|Deutsche übersetzt]].//
=====Usage & binding=====
You can access any radio command by pressing **U** and then number keys according to the menu.
To bind a key to play a specific message (in this example: "Sorry about that.") you can write the following in the console:
**/bind x ut_radio 9 4 your_text**
//x = the key that you wanna press and play the message.\\
your_text = the text that you wanna combine and display with the certain radio call.\\
For example if you want to bind it bind on "r", you write: /bind r ut_radio 9 4 Sorry!\\
//
Further examples:\\
**/bind x ut_radio 5 1 Enemy spotted at $crosshair !\\
/bind x ut_radio 5 12 Enemy heard at $location !\\
/bind x ut_radio 2 6 Help! [$location]\\
/bind x ut_radio 1 4 Sector clear @ $crosshair\\
**
| **$bullets** | the number of rounds in your current magazine |
| **$clips** | the number of magazines remaining for your current weapon |
| **$crosshair** | the location currently under your crosshair(($crosshair is a bit wonky and can display a wrong area.)) |
| **$gameitem** | “bomb” in bomb mode, “flag” in CTF((If you attempt to use it in other modes, you’ll get “coinbird” in TDM, TS, FTL & LMS, “cat-bird” in FFA & C&H)) |
| **$health** | your current health (healthy, wounded, badly wounded, near death) |
| **$leader** | name of the current leader (FTL only) |
| **$location** | your current [[tutorials:urban_terror:map-locations|location]] on the map |
| **$weapon** | the weapon you are using at the moment |
There are also still-supported **''$gametime''** & **''$roundtime''**, but their usefulness has somewhat diminished after timers were included in the HUD in 2.0.
=====List of all available commands=====
====1. Responses====
**ut_radio 1 1** Affirmative\\
**ut_radio 1 2** Negative\\
**ut_radio 1 3** I’m on it!\\
**ut_radio 1 4** Area secured\\
**ut_radio 1 5** Base is secure\\
**ut_radio 1 6** Medic on the way, hang in there\\
**ut_radio 1 7** I’ve got your back\\
**ut_radio 1 8** Enemy terminated
====2. Orders====
**ut_radio 2 1** Move in\\
**ut_radio 2 2** Fall back and regroup!\\
**ut_radio 2 3** Hold your position\\
**ut_radio 2 4** Stick with me\\
**ut_radio 2 5** Cover me\\
**ut_radio 2 6** Requesting backup\\
**ut_radio 2 7** Go for the objective\\
**ut_radio 2 8** Flank them!\\
**ut_radio 2 9** Double time, let’s move!
====3. Condition====
**ut_radio 3 1** I’m moving in\\
**ut_radio 3 2** Awaiting orders\\
**ut_radio 3 3** I need a medic!\\
**ut_radio 3 4** Objective in sight\\
**ut_radio 3 5** Objective is clear\\
**ut_radio 3 6** I’m attacking\\
**ut_radio 3 7** I’m defending\\
**ut_radio 3 8** I’m flanking\\
**ut_radio 3 9** Holding here
====4. Queries====
**ut_radio 4 1** Status?\\
**ut_radio 4 2** Objective status?\\
**ut_radio 4 3** Base status?\\
**ut_radio 4 4** Where’s the enemy?\\
**ut_radio 4 5** Where are the medics?\\
**ut_radio 4 6** Anyone need support?\\
**ut_radio 4 7** Anyone need a medic?\\
**ut_radio 4 8** Who’s ya daddy? / Who’s ya mama?\\
**ut_radio 4 9** How the hell are ya?
====5. Enemy activity====
**ut_radio 5 1** Enemy spotted\\
**ut_radio 5 2** Enemy heard\\
**ut_radio 5 3** Enemy is flanking!\\
**ut_radio 5 4** Enemy headed your way!\\
**ut_radio 5 5** Incoming!\\
**ut_radio 5 9** Objective in danger!
====6. Directional calls====
**ut_radio 6 1** North\\
**ut_radio 6 2** South\\
**ut_radio 6 3** East\\
**ut_radio 6 4** West\\
**ut_radio 6 5** Base\\
**ut_radio 6 6** High\\
**ut_radio 6 7** Low\\
**ut_radio 6 8** Water\\
**ut_radio 6 9** Here
====7. Capture the flag====
**ut_radio 7 1** I’ve got the flag\\
**ut_radio 7 2** I’m going for the flag\\
**ut_radio 7 3** They have our flag\\
**ut_radio 7 4** Base is being overrun!\\
**ut_radio 7 5** Recover the flag!\\
**ut_radio 7 6** Flag exiting left\\
**ut_radio 7 7** Flag exiting right\\
**ut_radio 7 8** Flag exiting front\\
**ut_radio 7 9** Flag exiting back
====8. Bomb====
**ut_radio 8 1** Heading to Bombsite A\\
**ut_radio 8 2** Heading to Bombsite B\\
**ut_radio 8 3** Enemy at Bombsite A\\
**ut_radio 8 4** Enemy at Bombsite B\\
**ut_radio 8 5** I have the bomb\\
**ut_radio 8 6** The bomb is loose!
====9. Miscellaneous====
**ut_radio 9 1** Good job, team\\
**ut_radio 9 2** Nice one\\
**ut_radio 9 3** Check your fire!\\
**ut_radio 9 4** Sorry about that\\
**ut_radio 9 5** Whatever\\
**ut_radio 9 6** No problem\\
**ut_radio 9 7** Oh, you idiot!\\
**ut_radio 9 8** What the fuck, over? / What the hell was that?\\
**ut_radio 9 9** Thanks
There’s additional “Auto Radio” setting (**cg_autoradio**) under **Options > Chat Settings**: “All enabled” (cg_autoradio 1) plays local “Grenade!” message every time someone throws a nade; everyone with autoradio enabled can also hear teammates’ laughing (played with **ut_radio lol**, not accessible via menus and not customizable). “Enabled, no ‘Grenade!’” (cg_autoradio 2) does exactly that, removing “Grenade!” but leaving you the ability to hear laughter.
=====Sample radio CFG=====
//'''''''''''''''''
//' RADIO McQueen '
//'''''''''''''''''
cg_autoradio 2 //no Grenade!
//REGULAR
bind q "ut_radio 3 3 ^7[^1+^7] ^1!!!" //medic
bind 2 "ut_radio 4 7 ^7[^1+^7] ^2???" //medic 4 any1?
bind c "ut_radio 5 2 enemy heard"
bind v "ut_radio 5 1 enemy seen from"
bind mwheelup "ut_radio 5 1 enemy seen at $location"
//NUMPAD
bind KP_SLASH "ut_radio 6 6 ha ho he!" //"high" aka hi!
bind * "ut_radio 3 9 I’m frightened"
bind KP_MINUS "ut_radio 5 5 enemy rush"
bind KP_HOME "ut_radio 2 2 regroup"
bind KP_UPARROW "ut_radio 2 8 jump faster"
bind KP_PGUP "ut_radio 1 8 o|-<"
bind KP_LEFTARROW "ut_radio 2 3 wait"
bind KP_5 "ut_radio 2 1 move"
bind KP_RIGHTARROW "ut_radio 4 2 c'mere"
bind KP_PLUS "say_team enemy incoming"
bind KP_END "ut_radio 9 7 :<" //moron
bind KP_DOWNARROW "ut_radio 9 4 :/" //sorry
bind KP_PGDN "ut_radio 9 6 :D" //np
bind KP_INS "ut_radio 1 1 :>" //affirmative
bind KP_DEL "ut_radio 1 2 :|" //negative
bind KP_ENTER "ut_radio 2 5 watch for enemy / don't bandage" //cover me
//F BUTTONS
bind F1 "ut_radio 4 1 ready? - i am $health w/ a $weapon [$bullets x$clips]" //status
bind F2 "ut_radio 6 7 lol"
bind F3 "ut_radio 9 5 so what?" //whatever
bind F4 "ut_radio lol"
bind F5 "ut_radio 9 9 <3" //thanks
bind F6 "ut_radio 9 2 o/" //n1
bind F7 "ut_radio 9 8 " //wtf?
bind F8 "ut_radio 9 1 gj"
bind F9 "ut_radio 8 1 ^7### ^1RED ^7###"
bind F10 "ut_radio 8 2 ^7### ^0BLACK ^7###"
bind F11 "ut_radio 8 5 ^7### ^3BOMB HERE"
bind F12 "ut_radio 8 6 ^7### ^3BOMB DEAD"
//SMILE ALIAS
bind backspace "vstr smile"
set smile "vstr smile1"
set smile1 "say :); set smile vstr smile2"
set smile2 "say :>; set smile vstr smile3"
set smile3 "say =); set smile vstr smile4"
set smile4 "say :P; set smile vstr smile5"
set smile5 "say :D; set smile vstr smile6"
set smile6 "say :*; set smile vstr smile1"
=====Links=====
[[http://www.dswp.de/old/installation-updates-bugs/teamsay-sample-cfg-t370.html|The original forum topic]]\\
[[http://www.urbanterror.info/support/109-/#8|Urban Terror official manual: Radio interface]]\\
[[http://www.snipersgaulois.com/help.urt.php#02_01|Des binds radio évolués]] (in French)
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