tutorials/mapping/spawnplacement.txt · Last modified: 2014/01/25 23:52 by JRandomNoob
Table of Contents

Spawnplacement

Spawnplacement

There are different entities possible to use:

info_player_deathmatch works in ffa, put at least one in your map, if not your map most likely will not work properly in the other modes
info_player_intermission sets the startpoint when you go into specmode via the menu
info_ut_spawn wil be the entity of choice when setting the team spawns.

Example

Code:

info_ut_spawn <-- this is spawn for all gametypes except FFA. 20 of these in map
g_gametype 3, 4, 6, 7, 8
team red (or blue)

info_ut_spawn <-- specific FFA spawns scattered around the map
g_gametype 0

info_player_deathmatch <-- this one is left since I created the map, used this initially for testing. Does it still work?
g_gametype 0
notteam 1 <-- don't use in other gametypes than FFA

info_player_intermission <-- placed at a point for where spectator/team-menu starts
no specific command

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