Urban Terror maps (partially) available on DSWP
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Release 2009-12-25c "Lemming"hi lo em
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Game types
0 - F - FFA 1 2 3 - T - TDM (team death match) 4 - S - TS 5 - L - FTL (follow the leader) 6 - H - C&H (capture & hold) 7 - C - CTF 8 - B - bomb
$ grep info_ut_spawn saloon_fixed_b1_converted.map | wc -l 38 $
ut4_justanexample | Modes: | FFA | TDM | TS | FTL | C&H | CTF | BOMB | Map Size: | small | File Size: | 15 MB |
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![]() | Author: | BabyBoom | Download: | Site1 Site2 | Home: | URL | ||||||
License: |
Freeware (see this posting, checked on 2012-01-24). 2012-01-25: Pirat: blahblah pointed out that the license is actually ”public domain”, not ”freeware”. Anyone can check this? 2012-01-26: FutureGuy: this guy is wrong, the author clearly uses the word ”freeware”. |
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Features: |
FFA: TDM: TS: FTL: C&H: CTF: BOMB:
Only 30 spawn points. 64 spawn points. Worked with 12 players. (2012-01-01) untested untested There are 4 flag locations for each team. The bomb spots are missing.
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Pros
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Cons
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Notes: |
Pirat: This map is nice. It provides very fast-paced action due to the
complex and narrow system of passageways and the relatively small size of the map.
Nearly no frame drops with 41 players (AMD64 3.4 GHz / Nvidia 9800GT). (2011-12-xx) havoc: I don't like it, because I experience massive framedrops with it (386SX-16 / CGA). (2012-01-27)
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farwest | Modes: | FFA | TDM | TS | FTL | C&H | CTF | BOMB | Map Size: | medium | File Size: | 15 MB |
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![]() | Author: | BabyBoom | Download: | Site1 Site2 | Home: | URL | ||||||
License: |
Freeware (see this posting, checked on 2012-01-24). 2012-01-25: Pirat: blahblah pointed out that the license is actually ”public domain”, not ”freeware”. Anyone can check this? 2012-01-26: FutureGuy: this guy is wrong, the author clearly uses the word ”freeware”. |
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Features: |
FFA: TDM: TS: FTL: C&H: CTF: BOMB:
untested Only 30 spawn points. Worked with 12 players. (2012-01-01) untested untested There are 4 flag locations for each team. The bomb spots are missing.
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Pros
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Cons
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Notes: |
Pirat: This map is nice.
Nearly no frame drops with 41 players (AMD64 3.4 GHz / Nvidia 9800GT). (2011-12-xx) havoc: I don't like it, because I experience massive framedrops with it (386SX-16 / CGA).
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farwest | Modes: | FFA | TDM | TS | FTL | C&H | CTF | BOMB | Size: | medium | Download: | 15 MB |
![]() | Author: | BabyBoom | ||||||||||
License: |
Freeware (see this posting). 2012-01-25: Pirat: blahblah pointed out that the license is actually ”public domain”, not ”freeware”. Anyone can check this? 2012-01-26: FutureGuy: this guy is wrong, the author clearly uses the word ”freeware”. |
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Notes: |
Pirat: This map is nice. Nearly no frame drops with 41 players (AMD64 3.4 GHz / Nvidia 9800GT). havoc: I don't like it, because I experience massive framedrops with it (386SX-16 / CGA). This is a table of pros and cons. blah laber rhabarber whatever und überhaupt alles ganz toll hier in dem wiki mit der blöden Software. ![]()
Pros
Cons
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BROKEN farwest | Modes: | FFA | TDM | TS | FTL | C&H | CTF | BOMB | Size: | medium | Download: | 15 MB |
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![]() | Author: | BabyBoom | ||||||||||
License: |
Freeware (see this posting). 2012-01-25: Pirat: blahblah pointed out that the license is actually ”public domain”, not ”freeware”. Anyone can check this? 2012-01-26: FutureGuy: this guy is wrong, the author clearly uses the word ”freeware”. |
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Notes: |
Pros Es war einmal ein Mann, der hatte einen Schwamm.
Cons Der Schwamm war ihm gar viel zu naß, wer hätte das gedacht. war ihm zu naß da ging er auf die Gaß. * very campy * spawns too close to each other * narrow corridors lead to blocking |
farwest | http://fallin-angels.org/q3ut4/farwest.pk3 http://localhost |
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![]() | Modes: | FFA | TDM | TS | FTL | C&H | CTF | BOMB | Size: | medium | Download: | 15 MB |
Author: | BabyBoom | |||||||||||
License: |
Freeware (see this posting). 2012-01-25: Pirat: blahblah pointed out that the license is actually ”public domain”, not ”freeware”. Anyone can check this? 2012-01-26: FutureGuy: this guy is wrong, the author clearly uses the word ”freeware”. |
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Pirat: This map is nice. Nearly no frame drops with 41 players (AMD64 3.4 GHz / Nvidia 9800GT). havoc: I don't like it, because I experience massive framedrops with it (386SX-16 / CGA). Pros * nice graphics with Japanese schoolgirls ![]() * item2 Cons * very campy * spawns too close to each other * narrow corridors lead to blocking |
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coconutbetaTEST | http://localhost http://localhost2 |
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![]() | Modes: | FFA | TDM | CTF | Size: | medium | Download: | 15 MB | ||||
Author: | someauthor, MultiPowerMapper | |||||||||||
License: |
Freeware (see this posting). 2012-01-25: Pirat: blahblah pointed out that the license is actually ”public domain”, not ”freeware”. Anyone can check this? 2012-01-26: FutureGuy: this guy is wrong, the author clearly uses the word ”freeware”. |
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Pirat: This map is nice. blah blah sldfkj sdlkfj sldkfjsaldfk iiiii MMMMM blah2 sdlfkj sdlkfj sdlkfj sdf blah3 sldkfj sldkjf sldkfj. havoc: map sucks dicks tbh. boring as hell. |
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* http://www.fallin-angels.org/q3ut4/ut4_pandora_b7.pk3
recht klein (BeH played guitar here), maybe 16 players a few camp spots (long passages) tdm ok (how many players?) bomb ok
* http://www.iourt.com/maps/q3ut4/ut_centro_fix.pk3
glass pyramid, Spanish (Bask) tdm ok (BUT?: 7 teams with 43 entities) bomb ok - black bomb spot behind glass It's a bit confusing ... (extreem + pirat) NOTE: played with 20 players, was ok
* http://www.iourt.com/maps/q3ut4/ut4_pgrounds.pk3
NOTE: Played OK!
* http://skyclan.info/maps/ut4_pgrounds2.pk3
NOTE: with 20 ppl, frame drops and lags, but still nice
* http://www.fallin-angels.org/q3ut4/ut4_druglord2.pk3
NOTE: gr8ron didn't like it
* http://www.fallin-angels.org/q3ut4/ut4_italy_a5.pk3
NOTE: small cycle (it's a bit narrow) ppl like it no frame drops no cycling out Rylius thought about working a bit more on it
* http://fallin-angels.org/q3ut4/ut4_malibu_beta4.pk3
huge (enough) -- takes 30 seconds to go from one end to the other NOTES: - liked it: - cacc - nemo - dontshoot - 30 ppl played
* http://fallin-angels.org/q3ut4/ut4_venice_b7.pk3
nice! NOTES: - havoc: only one level - 30+ ppl: nice, says Cookie - we played with 15 ppl or so ... - 2nd time, campy (36 players) - extreem spawned in wrong spawn - reconnect-bug
* ut4_terrorism3
hmmm ... probably for small map cycle NOTE: CTF excellent, says Cookie
* http://fallin-angels.org/q3ut4/ut4_terrorism5.pk3
rather nice NOTE: ppl liked it (played it with 15-20 players)
* ut4_asylum_b1
nice! NOTE: was good with 36 players! no frame drops
* ut4_poison_a6
nice! killjoyclan http://www.okgam3r.com/q3ut4/ut4_poison_a6.pk3 NOTE: frame drops/lags
* http://www.urt-argentina.com.ar/_maps/_zip/blitzkrieg_2.zip
nice! NOTE: ppl liked it (including me and Chron =)
* http://www.iourt.com/maps/q3ut4/ut4_slumwar.pk3
nice! very fast map! NOTE: With many players, it quickly develops frame drops, but it's still fun as hell
* ut4_area3beta3
alien? NOTE: Hmmm...
* http://www.urbanterror.info/forums/topic/13826-ut4-paris-beta-2/
NOTES: - MovesLikeJagger: like a better version of Ramelle - draqon: can't see red ppl on roof, cause there is a similar color there
* ut4_alcantarilla_b3c
too open/campy
* http://www.iourt.com/maps/q3ut4/ut4_dville.pk3
nice maybe for small cycle Could hold 30 ppl, says Cookie NOTE: ppl regarded it as knife map clive: far too edgy a few blockers (one of 3 spawn exits)
* http://fallin-angels.org/q3ut4/ut4_crazychristmas.pk3
Cookie likes it =)
* http://fallin-angels.org/q3ut4/farwest.pk3
shite
* http://fallin-angels.org/q3ut4/ut4_wildwest.pk3
nice small 20-25 ppl, up to 30 NOTE: played with 30 ppl, they liked it!
* http://fallin-angels.org/q3ut4/ut4_imperial_a10.pk3
NOTE: cookie doesn't like it Ana thought: good, seems playable chron: didn't like it that much, too campy NOTE #2: 2nd time: 36 players, framedrops + camping
* http://www.fallin-angels.org/q3ut4/ut4_honeyride_b2.pk3
rocket, too open NOTES: - blocking - a few ppl liked it
* http://www.fallin-angels.org/q3ut4/ut4_presidio_v8.pk3
NOTE: 30 ppl okay, but for me, it was a bit laggy
* ut4_twins
NOTE: very campy
* http://www.iourt.com/maps/q3ut4/ut4_village.pk3
NOTE: - ppl liked it - camping alarm, though
* ut4_beijing_b3
FEV (WTF did I mean to say with this acronym?) looks nice, maybe good for 10 players NOTES: - ppl liked it! - played with about 20 players
* http://fallin-angels.org/q3ut4/ut4_bleirrilla_a8.pk3
tdm ok, BUT: not enough spawn groups for gametype (3) ...
* http://fallin-angels.org/q3ut4/ut4_desertevil_b4.pk3
64 slots (maybe) lighting not great
* http://fallin-angels.org/q3ut4/ut4_district_b2.pk3
window scaling off tdm ok
* http://fallin-angels.org/q3ut4/ut4_domus2_b1.pk3
overbright tdm ok
* http://fallin-angels.org/q3ut4/ut4_herring.pk3
tdm ok bomb ok NOTE: doesn't work on dswp!
* http://fallin-angels.org/q3ut4/ut4_paradise.pk3
NOTE: Played it, but can't remember well (*blush*)
http://fallin-angels.org/q3ut4/ut4_pent_b3.pk3 * http://fallin-angels.org/q3ut4/ut4_pent_b4.pk3
tdm ok bomb ok -- maybe specially suited for bomb?
* http://fallin-angels.org/q3ut4/ut4_prkl_wb_b1.pk3
slightly confusing bomb ok (red in cellar) lot of 1-level roofs and small wall-plattforms not that bad, I think! NOTE: 26 ppl good! ppl liked it (incl. humppa)
* http://fallin-angels.org/q3ut4/ut4_rundown.pk3
ctf map
* http://www.iourt.com/maps/q3ut4/ut4_splendid.pk3
bit large, uninteresting/2d tdm ok bomb: bomb missing! Warning: spawn ignored due to lack of team association NOTE: playable with ca. 20 players
* http://bf-team.fr/urban-terror-demo/map/ut_the_day_after2_fixed.pk3
NOTE: cookie: too static because of campers (G36/SR8/PSG1) played with 25 players
* http://fallin-angels.org/q3ut4/ut_the_day_after2.pk3
nice! FAIL (both clients): texture error crane NOTE Rylius: - maps/blah.bsp -> blah_fixed.bsp - tga kopieren - ut_the_day_after2__fixed.pk3 NOTE: Ppl experienced it to be too large and campy
* http://fallin-angels.org/q3ut4/ut4_village_classic_rc4.pk3
tdm ok bomb ok catapult NOTE: 25 players blue spawn badly placed humppa: way to open
* http://www.iourt.com/maps/q3ut4/ut4_cambridge_b1.pk3
Newer than _fixed! tdm ok NOTE: very campy!
* http://www.iourt.com/maps/q3ut4/ut4_tejen_beta3.pk3
hmmm ... laser NOTE:25 players humppa: looks nice, but laggy I had frame drops A bit spawn raping
* http://www.iourt.com/maps/q3ut4/ut4_kingbump.pk3
tdm okay, but: 2 teams with 32 entities NOTE: - Played ok with 20 ppl - havoc disliked it because of the lack of textures =)
* http://urtmaps.prkl.org/valkover/ut4_coldwar_b4.pk3
tdm ok campy, winter 3:2 cyclemap while testing too open?
* ut4_guerilla
terrorism style, but quite small. Height is limited, so no walking over (all) roofs ... tdm ok bomb ok
* lostisland_b2
assault map!
* http://dev.johnstevenson.co.uk/maps/q3ut4/ut4_amazing.pk3
tdm ok bomb ok (red is underground) NOTE: played with >= 20 ppl, was campy, digital death everywhere
* http://www.iourt.com/maps/q3ut4/saloon.pk3
by: mad-horse mapper & rageous team niiiiiice! FAIL (2nd client): skybox texture not there, "repeating patterns" FAIL (1st client): very few texture errors small graphical glitches tdm ok, BUT one spawn point is in a wall. bomb FAIL FAIL: - no minimap on dswp, but on local server - Area where you can't get back - invisible wall next to TEC Saloon - You can get under the map - broken textures (1 roof, windows and other stuff) - needs "cloister" (bounding box) - a few minor texture errors (less on 1st client) - unbalanced map, blue is stronger (roof?)
FIX LOG for missing sky and drainpipe texture ------- - Unzip saloon.pk3 to x - Unzip ut_laneway.pk3 to x-laneway - cd x - mv maps/saloon.bsp maps/saloon_fixed_b1 - mv levelshots/saloon.tga levelshots/saloon_fixed_b1.tga - cd ../textures - cp -avi ../../x-laneway/env . - cp -avi ../../x-laneway/base_wall . - zip -r ../saloon_fixed_b1.pk3 .
* http://www.iourt.com/maps/q3ut4/saloon_fixed_b1.pk3
NOTES: - a lot of frame drops with 30 players - at least 2 players fell off the map - chandelier still wrong (texture error) - blue(?) was claimed to have advantage on that map ...
* http://www.iourt.com/maps/q3ut4/ut4_antic.pk3
(foggy castle) framedrops with 2 player LOCALLY, but non on NET NOTES: - Cookie likes it (multi-level, multi-death) - zottel hates it - samtron, havoc, pirat, extreem have frame drops
* http://www.iourt.com/maps/q3ut4/ut4_bar313.pk3
cool music large (boobs :-) tdm FAIL (spawns a bit random, as it seems) NOTES: - slight frame drops with 30 players
* http://www.iourt.com/maps/q3ut4/ut4_midnight.pk3
could be nice tdm ok (BUT: 0 teams with 0 entities, trying another gametype ...) bomb ok (BUT: 0 teams with 0 entities, trying another gametype ...) NOTE: ppl liked it Cookie played it before with DE, HK, Knife, Smoke nade only
* http://www.iourt.com/maps/q3ut4/ut4_prkl_wasteland_rc6.pk3
like http://fallin-angels.org/q3ut4/ut4_prkl_wb_b1.pk3, but without underground passages and with minor mods NOTE: 20 ppl OK!
* http://www.iourt.com/maps/q3ut4/ut4_provinggrounds.pk3
like pgrounds, but outside and slightly different (more interesting, I think, less cubic). tdm ok bomb ok, BUT: - black bomb spot is in the middle, red bomb spot is north, and red spawns in the south, while blue spawns in the north (near the red bomb spot) NOTE: 20 ppl, slight framedrops, but still fun
* http://www.iourt.com/maps/q3ut4/ut4_publicworks_074.pk3
NOTES: - played with 20 ppl - slight framedrops - campy, a few ppl complaining - maybe for small cycle
* http://www.iourt.com/maps/q3ut4/ut4_storage1_b2.pk3
miezi poster tdm ok bomb ok NO texture errors
* http://www.iourt.com/maps/q3ut4/ut4_sparta_v2_1.pk3
tdm ok NOTES: - some ppl liked it - texture error for Samtron: wooden barrels
* http://www.kr0m.ca/urt/maps/ut4_temple2_beta.pk3
too big nice looking! NOTES: - Polarizing map! zietsh loves it .. - A few ppl find it too dark (extreem, Wapaz) - texture error for large-leave plant (didn't have that locally)
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