fuck tris... surfaces are important:
also 27's magic q3map2 will make for better fps, even with 30k tris... wtf?
18:37.34 stvmcq```: Delirium`: 15000 tris is fine <--- what about that statement?
18:42.52 BladeKiller: have a look at the level deisign forum and you'll see the latest map by TwentySeven has over double those r-speeds and runs fast
18:43.04 BladeKiller: it really depends on construction
18:43.56 stvmcq```: some special things to watch out for?
18:44.17 BladeKiller:
http://forums.urbanterror.net/index.php ... 609.0.html18:44.29 BladeKiller: he has a link to the compiler
18:44.40 BladeKiller: it's not the latest version though
18:45.05 BladeKiller: I can't find the link to the newest one so maybe he hasn't made it public yet
18:45.38 BladeKiller: the one in the thread has -hint and -merge though and all the new graphic effects
18:46.12 stvmcq```: hm, what is especially important to make a map run good with 30000tris... ?
18:46.34 BladeKiller: here it is
http://forums.urbanterror.net/index.php ... 515.0.html18:46.35 stvmcq```: always thought the only thing you could do was to lower the amount of triangles?
18:46.56 BladeKiller: scroll down to TwentySeven's post and there is a link to the latest q3map2
18:47.25 BladeKiller: vis blocking does a lot
18:47.36 BladeKiller: also his new compiler makes a big difference
18:47.42 BladeKiller: his map is huge
18:50.35 BladeKiller: hinting is really hard
18:50.42 BladeKiller: it's more art than science
18:51.07 BladeKiller: that's why it's better to use -hint in the new q3map2
a map with below 12000k tris will play fine. a playermodel has about 1200. go figure... fuck you internet, fuck you.