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 Post subject: ut4_italy
PostPosted: 12.30.10 
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posted some :)
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Joined: 01.24.09
Posts: 312
Location: Germany
This is my first "real" map, started around 6 months ago after a mapping contest on the urt forums. Havent been working too much on it the last 5 months (lol) due to programming on my own quake 3 mod (lol 2). Anyways, I finished up a bit like a week ago and released another version.

The map has some kind of italian athmospere (as the name probably says) and tho I wanted to keep it small and simple it grew pretty large and complicated :)
It has a lot of narrow passages and mainly 2 sniping ranges (that are actually used, sure there are more).
Also I put in a lot of jumps, which can open quite a few "hidden" ways for you.
Walljumping is the way to go here.
So in total my aim is to create a really fast map ;)

Since it's still alpha 5, it doesn't have too much detail in it right now, tho there's a great increase compared to a4. When I find time and motivation I'll of course add more :D

I dont think it would fit the TDM serwer, maybe in small cycle. Try if you want, but it's more targetted at TS and Bomb

In "less-competitive" gamemodes (TDM, FFA) I opened some rooms and balconies for jumping and camping :D (I listened to you, Cookie :3)

Feedback on especially the layout (spawns, flags, bombsites) is highly appreciated, urt.info isn't helping me much there. D:
(CAH is still missing I think, gotta add that next version)

There's a bug in the lower room (blue ctf spawn) in TDM, Bomb and TS, where a door comes out of a wall. (lol 3)
Also the screen texture of a laptop is missing
There may be a lot of other bugs, please post everything you find here :)

Some screens...
http://hazewood.de/img/shot1034.jpg
http://hazewood.de/img/shot1035.jpg
http://hazewood.de/img/shot1036.jpg
http://hazewood.de/img/shot1037.jpg

Anyway, 'nuf talking, download: http://hazewood.de/q3ut4/ut4_italy_a5.pk3

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 Post subject: Re: ut4_italy
PostPosted: 12.30.10 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Nice map. Btw, I can see the hall-of-mirrors-like effect when I jump around this hallway facing somewhat this direction:
Attachment:
shot0028.jpg
.

Edit: sry for low visibility minimap, but I was testing it in the UrT installation which I use for playing.


You do not have the required permissions to view the files attached to this post.

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 Post subject: Re: ut4_italy
PostPosted: 12.30.10 
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posted some :)
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Joined: 02.01.10
Posts: 104
Good Job, very nice map. =)

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People were created to be loved,Things were created to be used.
The reason why world is in chaos, Is because things being loved
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 Post subject: Re: ut4_italy
PostPosted: 12.30.10 
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posted some :)
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Joined: 01.24.09
Posts: 312
Location: Germany
Thank you :)

Ah ye, I know this one too. Thanks for reporting anyways ;)

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Anime? wow thats that movies where 100 dicks come out of a monster?



 


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 Post subject: Re: ut4_italy
PostPosted: 01.02.11 
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Godlike
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Joined: 09.28.08
Posts: 2318
Location: Solar System
Niiiice map. I love it, juper's haven :)

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