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PostPosted: 10.02.09 
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Ingame Mod
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Joined: 07.20.08
Posts: 79
-my connection isn't worst
from Lublin (eastern Poland) to:
Image
Image

for sure i'll check it again in the evening when traffic is heavier

-ther's no problem with other servers

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PostPosted: 10.02.09 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Well it could also be due to random fluctuations of energy flow through the matter that makes information conduits..... ;)

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ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«



 


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PostPosted: 10.02.09 
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Godlike
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Joined: 08.30.08
Posts: 50
Ok since its not server sided, i finally tried to tweak my config according to this site for weak computers: http://forums.urbanterror.net/topic/181 ... tter-hits/

As far as i could see its better/fine now. I lowered the FPS to 40 and they are relative stable and even the ping is more stable now. Looks a bit strange :) but as long the killing is fine i am satisfied :D.



 


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PostPosted: 10.03.09 
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Godlike
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Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
Traceroute from my computer to the IP server:


Attachments:
tracert.jpg
tracert.jpg [ 37.73 KiB | Viewed 6233 times ]



 
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PostPosted: 10.03.09 
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[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Lol, at year 2001 Microsoft lost Copyright to Windows XP?

Edit: My latency towards the server while just pinging from terminal:
Code:
natirips@nati-lap:~$ ping 193.34.68.150
PING 193.34.68.150 (193.34.68.150) 56(84) bytes of data.
64 bytes from 193.34.68.150: icmp_seq=1 ttl=56 time=121 ms
64 bytes from 193.34.68.150: icmp_seq=2 ttl=56 time=156 ms
64 bytes from 193.34.68.150: icmp_seq=3 ttl=56 time=55.1 ms
64 bytes from 193.34.68.150: icmp_seq=4 ttl=56 time=71.2 ms
64 bytes from 193.34.68.150: icmp_seq=5 ttl=56 time=32.1 ms
64 bytes from 193.34.68.150: icmp_seq=6 ttl=56 time=94.7 ms
64 bytes from 193.34.68.150: icmp_seq=7 ttl=56 time=128 ms
^C
--- 193.34.68.150 ping statistics ---
7 packets transmitted, 7 received, 0% packet loss, time 6008ms
rtt min/avg/max/mdev = 32.124/94.222/156.004/40.820 ms
natirips@nati-lap:~$
Chaotic... ;)

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ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«



 


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PostPosted: 10.04.09 
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Godlike
User avatar

Joined: 08.30.08
Posts: 50
the hits are so different from time to time i wonder if the computer really calculates them or its just gambling. Grrrr



 


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PostPosted: 10.04.09 
marshall:
the next time you have good/bad hitz... keep an eye on the following things:

- how there many people are on?
- at what time you play?



 


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PostPosted: 10.08.09 
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/connect

Joined: 04.22.09
Posts: 3
I made a few tests as the server has been underperforming for me even more since the slots were raised from 32 to 48. I changed my com_hunkmegs to 1024 but in the end that did not really solve the problem. I singled out most of the sources and it must be the server having problems. I get frequent fps drops and the server is laggy as hell during primetime (7pm - 11pm) - I do not have those problems on other servers at all.

Is the server maybe swapping or the network card having problems? Iirc I was told on IRC that you use some kind of virtualization.

Supporting data:

Tracing route to 193.34.68.150 over a maximum of 30 hops

1 1 ms <1 ms <1 ms local router [x.x.x.x]
2 7 ms 7 ms 7 ms 87.186.224.1
3 7 ms 7 ms 7 ms 87.186.254.54
4 16 ms 15 ms 15 ms 217.239.40.189
5 17 ms 16 ms 16 ms ffm1.dtag.link11.de [80.95.144.130]
6 17 ms 16 ms 16 ms W-traffic.optimate-server.de [80.95.152.142]
7 15 ms 15 ms 15 ms 193.34.68.150

(I tabbed to windows to run this during the game and basically got the same results so the connection to the server was fine)

Connection: DSL 1,4 Megabyte/s down, 130 Kilobytes/s up

System: Intel Quad Core 3,2 ghz, 4gb ram, windows vista 64bit, nvidia GTX 260 (URT restricted to use one core only), 1920x1200 (native tft resolution, com_maxfps 125, rate 25000, maxpackets 42, snaps 20)

I used to have the same settings in q3 ra3, osp, and cpma aside from maxpackets 100 and snaps 40. (edit: not possible to check both values in urt)


Attachments:
File comment: lag is getting worse and i decide to make one last run and disconnect right after, bullets just don´t hit anymore, see netgraph
third.jpg
third.jpg [ 88.9 KiB | Viewed 4272 times ]
File comment: lag is getting worse, fps drop and strafejumps get almost impossible with vest (4 jumps from red starting point to outer right of the map), see netgraph again
second.jpg
second.jpg [ 88.1 KiB | Viewed 4271 times ]
File comment: red starting area on kingdom, fps fine, server lags like hell (see netgraph)
first.jpg
first.jpg [ 116.31 KiB | Viewed 4271 times ]



 
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PostPosted: 10.09.09 
was the same on my 100mbit i had last semester....

now i have dsl 6000 and all is fine... strangely



 


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PostPosted: 10.09.09 
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Leader
User avatar

Joined: 11.29.08
Posts: 1972
Frag wrote:
I made a few tests as the server has been underperforming for me even more since the slots were raised from 32 to 48. I changed my com_hunkmegs to 1024 but in the end that did not really solve the problem. I singled out most of the sources and it must be the server having problems. I get frequent fps drops and the server is laggy as hell during primetime (7pm - 11pm) - I do not have those problems on other servers at all.

Is the server maybe swapping or the network card having problems? Iirc I was told on IRC that you use some kind of virtualization.

Again, IMO network and fps problems are unrelated. I've never experienced red bars on wurst (except on custom maps because of downloads), only lots of framerate drops. Always nice looking lagometer and nice ping, and I don't play from Germany.
Since you receive every packet at a normal rate, it's unlikely that the server is the cause of bad FPS, don't you think ? I guess the Q3 engine wasn't optimised to run server with that much people online, that's why you don't experience these lages on other server (assuming they don't have 50 slots...)
On the screenshots : do you usually have this kind of upper part of the lagometer or is it sometimes different ?

marshallLaw wrote:
Ok since its not server sided, i finally tried to tweak my config according to this site for weak computers: http://forums.urbanterror.net/topic/181 ... tter-hits/

Better consider commands related to fps, because some comments on maxpackets are total crap :)

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-------------------------
"We are talking about computers here, compared to those I can read women like a book ;P"
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