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 Post subject: Re: alternative maps?
PostPosted: 10.06.09 
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posted some :)
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Joined: 08.29.09
Posts: 66
Location: Hanau, Hessen, Germany
whats about ut_crossing_30 (Crossing 3.0)
i think the tunnels are good. if Steve can fix the map (1or2 tex are "french stripes" *gg*) i would be happy if we put it into the mapcycle. :D

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 Post subject: Re: alternative maps?
PostPosted: 10.06.09 
that is not a mapping problem so to say, no need to recompile the map...

just unzip the file, put the missing texture files into it, zip it again into a .pk3
but use a slightliy different name for it.... means you have to edit the arena file for it, and rename all files inside the .pk3, too... (...)



ah scratch that all.

describe why the map is so good, or what is different to crossing, if i think it is worth the effort i will do it. ;)



 


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 Post subject: Re: alternative maps?
PostPosted: 10.08.09 
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Joined: 01.08.09
Posts: 1296
Location: Berlin, Germany
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nick: Samtron
skill: 584.92
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ratio: 1.17
I do have the same strange texture problem like Vendetta. After installing UrT all standard maps were okay, but month later (perhaps after download of custom maps) this error occured in Ramelle and one or two other maps, which use the same metal texture. Has anybody the same problem or even a solution? I tried Google, but did not know for what to search...
Attachment:
File comment: "french stripes" texture error
shot0000.jpg
shot0000.jpg [ 351.74 KiB | Viewed 5099 times ]

Back to topic: Can't we try Terrorism5 in the big mapcycle? Casa, Kingdom and Eagle gets boring...

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 Post subject: Re: alternative maps?
PostPosted: 10.08.09 
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Joined: 10.14.08
Posts: 2006
Location: rooftops
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tombs has to get in the big cycle!!
yes those texture problems appear due to a bad used shader in custom maps (I believe it was something with the shaders, I'm not 100% though). Deleting custom maps would solve that problem.

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 Post subject: Re: alternative maps?
PostPosted: 10.08.09 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
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Samtron wrote:
I do have the same strange texture problem like Vendetta. After installing UrT all standard maps were okay, but month later (perhaps after download of custom maps) this error occured in Ramelle and one or two other maps, which use the same metal texture. Has anybody the same problem or even a solution? I tried Google, but did not know for what to search...
Attachment:
shot0000.jpg

Well, it actually works for you, you can spot these parts easier :) . Another dimension of a wallhack... ;)

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 Post subject: Re: alternative maps?
PostPosted: 10.08.09 
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Ingame Mod
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Joined: 05.08.09
Posts: 437
Location: Germany
I dunno if they have been suggested yet:

Twins Beta
http://www.iourbanterror.de/2009/04/24/ ... ut4_twins/

Dust 2
http://forums.urbanterror.net/topic/18521-ut4-dust2-rc/



 


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 Post subject: Re: alternative maps?
PostPosted: 10.12.09 
ut4_orbital with pics



 


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 Post subject: Re: alternative maps?
PostPosted: 10.12.09 
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Joined: 09.28.08
Posts: 2318
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SteveMcqueen wrote:


Looks nice.

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 Post subject: Re: alternative maps?
PostPosted: 10.12.09 
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Ingame Mod
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Joined: 05.08.09
Posts: 437
Location: Germany
yea and reminds me of an old Unreal Tournament v1 Map o_O


btw. is it possible to load balance the download capacity of the dswp server by hosting maps?

My idea was, i've got webspace without traffic limit and high-bandwidth, guess some others too.
Is it possible to cycle the download requests and spread them over different locations?
So person 1 connects and auto-downloads from location 1, next person who connects and auto-downloads map, location 2 is used, and so on, to spread the loading over different map-loading locations?



 


Last edited by SKracht on 10.12.09, edited 1 time in total.

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 Post subject: Re: alternative maps?
PostPosted: 10.12.09 
AimMe wrote:
SteveMcqueen wrote:


Looks nice.


also plays nice... in usa it is a league bomb map



 


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