Quote:
00:04.44 [51]solitary: NulL` you only use shaders for lighting, correct?
00:05.24 @NulL`: no i use point light more and more now
00:05.51 @NulL`: i usually couple a omni light and a spot light though
00:05.55 slackin: hey i got a mapping question about sun
00:06.57 slackin: i am using tp sun, but i want the shadows comming from the opisite way, and a bit more umm, like |_ <----wall n shadow to ----> |__
00:07.13 slackin: actually
00:07.16 slackin: like
00:07.19 slackin: its this now:
00:07.22 slackin: _|
00:07.24 slackin: and i want:
00:07.26 slackin: |__
00:07.45 @NulL`: add 180 to the angle
00:08.00 slackin: yea but you see how i want it longer?
00:08.10 slackin: like the one is only one dash long and the other is two
00:08.14 slackin: so like
00:08.18 slackin: 200?
00:08.22 @NulL`: lower the inclination
00:08.49 slackin: hum, time to pull up shader manual(doh!) but i need to read some of that again to refresh my mind
00:09.00 @NulL`: inc goes between 0 and 90 degrees
00:09.08 slackin: ahh
00:09.10 slackin: ok
00:09.12 slackin: and the other
00:09.16 @NulL`: 0 is horizontal; 90 is vertically down
00:09.32 slackin: is like angle of sun on xy axis
00:09.37 slackin: and the other is hieght
00:09.45 slackin: kinda like aiming a sattelite dish?
00:11.22 slackin: k thnkz null
00:11.26 slackin: i think i got it