Hi SvaRoX,
don't worry about testing the server because I can do it for you! You can send me (my email is
emanuelebruno@gmail.com) the compiled file or only the modified code (I can compile it by myself) and do test in my environment (85.197.98.131:27960).
sv_maxping should be a setting to prevent client connection with a too high ping (for example, if you don't want that a player connects to your server if his latency connection is bigger than 500, you must set sv_maxping=500, and he will not be able to enter in your server...)
the idea is simple...
at the first, all the user with minus 50 ping can reach the server...
after 1 second, all the user with minus 60 ping can reach the server...
after 1 another second... 70 ping.. ecc..
in this way at the first only 10 player will connect to the server (without the error)
... after 1 second, 5 player will be able to connect to server (without the error) even if they have seen the warning message about the ping... but it is only for 1 second...
after another secondo, other 3 player connect to the server even if they have seen the warning message about the ping.. but it is only for 2 second...
and so on ...
but it is only an idea...