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PostPosted: 04.20.09 
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Godlike
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Joined: 07.20.08
Posts: 369
Location: Switzerland
SteveMcqueen wrote:
middle finger for wheel is something i tried but never managed to work out...

Same here, still use my index finger for the scrollwheel and the middle finger for a right click...

p.s.
Hahaha, that new Question-Captcha rocks! ;D

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PostPosted: 04.20.09 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
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It's not that hard if your mouse is not too small (I hate mouses smaller than 10cm [cca. 3.9 inch] in length) so you can elegantly klick left/right buttons with the tip of your middle finger resting on the wheel.

I also find it difficult to scroll that way whenever I use someone else's smaller mouse.

P.S.: Whatnot did I think about while writing this..... XDD

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PostPosted: 07.02.09 
going to add something:

i played the reaction quake 3 mod some years ago. it has realistic weapons and stuff, slightly similar to urt. for those who know what "AQ2" means... it is aq2 for q3.

the sniper was great. totally uber. absolutely perfect and natural feel.
and just half an hour ago i found out, why and how to implement the feel in my urt. and why using a higher sens for zooming is not contra-productive.

in rq3 you can set the amount of your 'base'-sens that will have an effect. base setting is 0.4 = 40%.
following numbers apply to my case:

i have my 'magic' sens of 2.383 = 38cm/360° that works perfectly for me. but some days ago i found out a higher zoomsens lets me do much more evil shots with snipers. i figured out, the 40% must express in a longer way you must move your mouse.

so... if i want my zoomed sens speed to be 0.4 / 40%, the distance to travel must change from 38 cm to 38cm:0.4=95cm
and the corresponding sens to it i found with simple trying-out.
in my case:
base sens 2.383
zoom sens 3.779

for a comparison: standart urt "base" to zoom sens is about 27,5%. is circa 138cm/360° while zoomed in, this is simply to low for me.^^
40% feels much more natural and i will for sure stick to it.



 


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PostPosted: 07.03.09 
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Godlike
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Joined: 09.04.08
Posts: 108
SteveMcqueen wrote:
going to add something:

and the corresponding sens to it i found with simple trying-out.
in my case:
base sens 2.383
zoom sens 3.779



funny.
i am still not happy with my sense..... tried out those numbers for the last few weeks.


(ubuntu with razor diamondback and 450mm mouse-pad)
base sense 0.7 (should be ~420+mm for 360 degree, bad in close combat control)
zoom sense 1.1

thats very nice for not zooming out the lazy psg/g36.
for sr8 i am still happy with the base sense, cause i am not moving much zoomed in.


STV you have a nice sense script, pls :D



 


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PostPosted: 07.03.09 
u mean if i have a nice script?
hm IDK, but here's the excerpt from my cfg:

Code:
//SENS
set sens_n "sensitivity 2.383; cl_mouseaccel 0"
set sens_z "sensitivity 3.795; cl_mouseaccel 0"
//WEAPONS
bind 1 "vstr BOMBE;     ut_echo BOMBE"
bind 3 "vstr MESSER;    ut_echo MESSER"
bind w "vstr _DE;       ut_echo PISTOLE"
bind g "vstr _HE;       ut_echo HIGH EXPLOSIVE"
bind i "vstr _SM;       ut_echo SMOKE-NADE"
bind t "vstr _SR8;      ut_echo PRIMARY"
bind r "vstr _SEC;      ut_echo SECONDARY"
//WEAPON VSTR's
set BOMBE       "ut_zoomreset; ut_weaptoggle bomb               ; vstr sens_n"
set MESSER      "ut_zoomreset; ut_weaptoggle knife              ; vstr sens_n"
set _DE         "ut_zoomreset; ut_weaptoggle sidearm    ; vstr sens_n"
set _HE         "ut_zoomreset; weapon 11                        ; vstr sens_n"
set _SM         "ut_zoomreset; weapon 13                        ; vstr sens_n"
set _SR8        "ut_zoomreset; ut_weaptoggle primary    ; vstr sens_n"
set _SEC        "ut_zoomreset; ut_weaptoggle secondary  ; vstr sens_n"
//ZOOM
cg_zoomwrap 1
bind 0x00               "ut_zoomin"
bind SPACE              "ut_zoomin;     vstr sens_z; ut_echo ZOOM"
bind MWHEELDOWN         "ut_zoomout"
 


all weaps are on different keys, they set back the sens. also i have zoomreset bound, i thought this way it is faster, dont know if it really is.
space and the button left of space (aka '<,>,|' on my keyboard) are for zooming in.

your last post also explains why it seemed to me like your aim quite improved over the last weeks... i have 38cm for 360 now, as i said. was 45cm before, but this is too low for my desired moving around, i gain quite a bit less speed if my sens is that low.

to judge your sensitivities, post how many cm's are needed for 360 while being in the first zoom with sr8.



 


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PostPosted: 07.04.09 
next thing i am gonna script me is something that somehow my zoomsens will stay, even if i am not zoomed in anymore.



 


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 Post subject: Re: STV's MOUSE
PostPosted: 07.04.09 
scripted the praised rq3 sniping behaviour for me

- base sens with all weapons, as soon as they are chosen
- 40% of base sens on zoom 2x (dont use other zooms anyway)
- sens after a shot and without scope = 40% base sens, too = same sens as zoom 2x
-space is zoom
- 0x00 is key left of space on my keyboard, 0x00 is the name of all keys urt does not know. with this button i can toggle this and the old behaviour

numbers:
sens_n is 38cm/360°, standard
sens_z is zooomed 83cm/360° = 40% sens_n (40% moving the crosshair compared to sens_n)
sens_nz is unzoomed 83cm/360° = 40% sens_n without zoom

Code:
set sens_n "sensitivity 2.383; cl_mouseaccel 0; bind mouse1 +attack"
set sens_z "sensitivity 3.8; cl_mouseaccel 0"
set sens_nz "sensitivity 1.091; cl_mouseaccel 0"

//WEAPONS
bind 1 "vstr BOMBE;     ut_echo BOMBE"
bind 3 "vstr MESSER;    ut_echo MESSER"
bind w "vstr _DE;       ut_echo PISTOLE"
bind g "vstr _HE;       ut_echo HIGH EXPLOSIVE"
bind i "vstr _SM;       ut_echo SMOKE-NADE"
bind t "vstr _SR8;      ut_echo PRIMARY"
bind r "vstr _SEC;      ut_echo SECONDARY"
//WEAPON VSTR's
set BOMBE       "ut_zoomreset; ut_weaptoggle bomb               ; vstr sens_n"
set MESSER      "ut_zoomreset; ut_weaptoggle knife              ; vstr sens_n"
set _DE         "ut_zoomreset; ut_weaptoggle sidearm    ; vstr sens_n"
set _HE         "ut_zoomreset; weapon 11                        ; vstr sens_n"
set _SM         "ut_zoomreset; weapon 13                        ; vstr sens_n"
set _SR8        "ut_zoomreset; ut_weaptoggle primary    ; vstr sens_n"
set _SEC        "ut_zoomreset; ut_weaptoggle secondary  ; vstr sens_n"
//ZOOM
cg_zoomwrap 1
bind SPACE "vstr rq"   
set rq "vstr rq1"
set rq1 "ut_zoomin;     vstr sens_z; bind mouse1 vstr rq3z; ut_echo ^5RQ3 zoom"
set rq3z "+attack; wait 5; -attack; vstr sens_nz"
set rq2 "ut_zoomin;     vstr sens_z; bind mouse1 +attack; ut_echo ^1no RQ3 zoom"
bind 0x00 "vstr rqt"
set rqt "vstr rqt1"
set rqt1 "set rq vstr rq2; set rqt vstr rqt2; ut_echo rq3_off"
set rqt2 "set rq vstr rq1; set rqt vstr rqt1; ut_echo rq3_on"
bind MWHEELDOWN         "ut_zoomout"
       



 


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 Post subject: Re: STV's MOUSE
PostPosted: 07.04.09 
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Godlike
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Joined: 09.04.08
Posts: 108
cheers!



 


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 Post subject: Re: STV's MOUSE
PostPosted: 07.05.09 
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Godlike
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Joined: 07.20.08
Posts: 369
Location: Switzerland
38cm for 360deg is soooo slow. I changed the sens when you first posted this guide from about 4cm/360 to now about 12cm/360, and I like that in-game and now can also use this in jumpmaps. Anything above for me is impossible to play on jumpmaps, and using a different sens for jumping and gaming sucks, always needs some time to re-adjust your head.

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 Post subject: Re: STV's MOUSE
PostPosted: 11.13.09 
added a link for windows 7 users for pushing the usb polling rate...



 


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