I don't have any problems with lags actually. The netcode of either ioQuake (likely) or Urban Terror (unlikely) is just not suited for more than 16 slots. The overall performance drastically decreases once you got 20 or more people on the server, especially at 32. Then you get low fps in some parts of the game even though you have (in my case) a Quadcore with 9800GT for example. That is easily able to render 32 players in other games, even games which are much more demanding in terms of GPU.
That problem exists and most people that play UrT for a longer time know about it. The netcode just sucks at that point.
However, we still want to play 32 slots!
So I'm not entirely sure if it really is the webserver or just UrTs/ioQs netcode.
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Quote:
<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''