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 Post subject: New Algiers
PostPosted: 05.21.20 
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Joined: 07.21.08
Posts: 1049
-----tdm:  
nick: Ana
skill: 1007.39
kills: 2163
deaths: 2016
ratio: 1.07
-----bomb:  
nick: Ana
skill: 797.802
kills: 160
deaths: 221
ratio: 0.72



Watch this vid @ Youtube (new Window)

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 Post subject: Re: New Algiers
PostPosted: 05.22.20 
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Joined: 08.31.08
Posts: 288
Location: 1408
-----tdm:  
nick: TitaniusAngleSmith
skill: 1355.62
kills: 10269
deaths: 7557
ratio: 1.35
-----bomb:  
nick: TitaniusAngleSmith
skill: 958.414
kills: 1010
deaths: 717
ratio: 1.40
Thanks for sharing.
Wouldn't had seen it otherwise.

But tbh i'm not a fan of the new version.
Way to many/detailed textures for me.

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 Post subject: Re: New Algiers
PostPosted: 05.23.20 
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Joined: 07.15.08
Posts: 4649
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1035.12
kills: 26022
deaths: 19948
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 810.059
kills: 3930
deaths: 3611
ratio: 1.08
So its just so-so many times goto bed till Christmas ^^

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 Post subject: Re: New Algiers
PostPosted: 05.24.20 
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Joined: 07.21.08
Posts: 1049
-----tdm:  
nick: Ana
skill: 1007.39
kills: 2163
deaths: 2016
ratio: 1.07
-----bomb:  
nick: Ana
skill: 797.802
kills: 160
deaths: 221
ratio: 0.72
@bky
I like how it looks like, they did nice job there estetically, but, yeah, I at the same time thought about, mmh, how would it really be to play on such high textured UrT map... 8-)

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 Post subject: Re: New Algiers
PostPosted: 05.24.20 
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Joined: 10.11.09
Posts: 465
Location: Germany, Lower Saxony
-----tdm:  
nick: UT*RunTMC[dswp]
skill: 1263.39
kills: 23848
deaths: 24706
ratio: 0.96
-----bomb:  
nick: UT*RunTMC[dswp]
skill: 944.015
kills: 1438
deaths: 2090
ratio: 0.68
Ana wrote:
but, yeah, I at the same time thought about, mmh, how would it really be to play on such high textured UrT map... 8-)


Hi, Ana

that is exactly what I first thought, when I saw this and other videos about Urt 5. :?
Dont know if I am able to see the enemy. ;)

Best regards

RunTMC

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 Post subject: Re: New Algiers
PostPosted: 05.29.20 
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Joined: 04.07.10
Posts: 238
-----tdm:  
nick: Anatidaephobe
skill: 462.741
kills: 966
deaths: 1191
ratio: 0.81
-----bomb:  
nick: Anatidaephobe
skill: 459.356
kills: 481
deaths: 756
ratio: 0.63
Huhu, we old people cannot get used to fancy stuff in video games :mrgreen:

But I guess it is the only way they can get some audience...



 


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 Post subject: Re: New Algiers
PostPosted: 05.31.20 
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Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 433.649
kills: 532
deaths: 332
ratio: 1.60
guess you have to sacrifice some frames in order to pull in new players, not a fan of the fog effect though :S

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 Post subject: Re: New Algiers
PostPosted: 06.07.20 
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Joined: 07.21.08
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-----tdm:  
nick: Ana
skill: 1007.39
kills: 2163
deaths: 2016
ratio: 1.07
-----bomb:  
nick: Ana
skill: 797.802
kills: 160
deaths: 221
ratio: 0.72
Omg! It's Unclefragger!! :D

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 Post subject: Re: New Algiers
PostPosted: 06.09.20 
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Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1022.43
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
Too much candy effects and fog just kill my eyes.



 


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 Post subject: Re: New Algiers
PostPosted: 06.10.20 
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Joined: 02.15.09
Posts: 509
-----tdm:  
nick: [dswp]N00bi
skill: 736.533
kills: 454
deaths: 445
ratio: 1.02
-----bomb:  
nick: [dswp]N00bi
skill: 932.534
kills: 66
deaths: 56
ratio: 1.17
Those footstep sounds omg

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