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draik
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Posted: 12.18.12 |
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Godlike |
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Joined: 05.15.10 Posts: 181
-----tdm:
nick: draik
skill: 719.364
kills: 5
deaths: 14
ratio: 0.35
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CTF in dswp is really nice idea. It will attract more people to play on dswp and i will be happy too .
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TheAdi
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Posted: 12.22.12 |
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Ingame Mod |
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Joined: 07.26.11 Posts: 219
-----tdm:
nick: >8v=
skill: 675.151
kills: 6108
deaths: 5096
ratio: 1.19
-----bomb:
nick: PaciFire
skill: 948.832
kills: 3103
deaths: 2929
ratio: 1.05
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Just wanted to say that it was a really great ideea Kudos! Also ***THE WORLD DIDN'T END!!!11one*** well... gn
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JRandomNoob
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Posted: 12.22.12 |
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DSWP Meme Artist |
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Joined: 12.05.10 Posts: 1852 Location: Estonia
-----tdm:
nick: WidespreadPanic
skill: 618.539
kills: 12260
deaths: 10971
ratio: 1.11
-----bomb:
nick: SelfRescuingPrincess
skill: 254.796
kills: 219
deaths: 202
ratio: 1.08
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Some statistics: the server was active for about 7.5 hours straight today. Most of the time there were more than 2 people present, usually varying from 5 to 8, maximum being 10. Other than Zottel complaining that “respawntime is to long”, 10-second wave seems to work perfectly. Oh, and I completely disabled respawnprotection — on many maps the flag is sufficiently close to the spawns that an invulnerable player can affect the events. This was especially noticable on Tohunga_b10, where spawns are open.
Played mostly familiar maps to avoid potentially scaring people away — Abbey, Turnpike, Casa, Algiers, Uptown, Prague… Some surprises: Kingdom is very playable with 6–10 people, Tohunga_b10 plays quite differently from b9, and — although this isn’t surprising per se — Beijing is awesome in CTF.
Thanks to Draik, Natirips, AimMe, TheAdi, Pingo, harryBallz, Zottel and Crusher for helping to populate the server. Your corpses will be the fertilizer for a better tomorrow.
As a side note, there were full two other Estonians playing:-P (BTW, orbit, Alecoq was you?)
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orbit
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Posted: 12.22.12 |
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/connect |
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Joined: 12.06.12 Posts: 7
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JRandomNoob wrote: As a side note, there were full two other Estonians playing:-P (BTW, orbit, Alecoq was you?) Yep.
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zietsh
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Posted: 12.22.12 |
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Godlike |
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Joined: 03.12.11 Posts: 524
-----tdm:
nick: [dswp]zietsh
skill: 991.948
kills: 11203
deaths: 8618
ratio: 1.29
-----bomb:
nick: [dswp]zietsh
skill: 1056.62
kills: 18077
deaths: 14755
ratio: 1.22
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Zottel wrote: JRandomNoob wrote: Other than Zottel complaining that “respawntime is to long”, 10-second wave seems to work perfectly. I think 5-sec. are enough! Yep, considering that allot of players just want to run around it might be especially frustrating for player used to TDM (like Zottel) or them new guys that get killed right after spawning.
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Unclefragger
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Posted: 12.22.12 |
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Godlike |
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Joined: 10.14.08 Posts: 2006 Location: rooftops
-----tdm:
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
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ye, but it is ctf and not tdm, without the longer spawntimes it's really hard to grab flags against a defensive team, or counter push, or killing all of them
dunno yet about the helpful tking problem, maybe we will find a way to tell the bot it isn't always bad to tk ...
If I remember about this thing later I guess I'll join up for a little nostalgia (may my 1:40 stats support the growth of the serwer)
_________________ "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
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top 20 players
name | skill | kills |
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-Dws.BLINGBLING*-* | 1730.63 | 418631 | NormaSnockers | 1865.75 | 400492 | Zottel | 1760.8 | 276378 | make.them.suffer | 1846.17 | 269872 | >8v= | 1825.35 | 230156 | moon | 1777.56 | 195615 | sjas | 1692.49 | 192315 | peace | 1878.86 | 190660 | Wagner_Moura | 1562.9 | 188001 | Goomba | 1859.75 | 182677 | z0rn | 1608.41 | 181016 | Mad | 1803.76 | 179124 | [dswp]PLZ | 1847.85 | 178516 | Graf_ZahlIII | 1835.73 | 167407 | Zohan | 1611.07 | 159737 | ubercunt | 1634.93 | 159240 | Yarrr! | 1917.33 | 156233 | I_am_nOOb | 1909.64 | 151268 | Pandageddon | 1891.75 | 148319 | Pirat | 1664.08 | 145798 |
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