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 Post subject: contradictory stats
PostPosted: 09.28.12 
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[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
I just clicked on Varus' stats out of curiosity/randomness (he was the only registered user on TDM at the moment) and I saw this in his stats:
Attachment:
screenshot8.png
screenshot8.png [ 129.93 KiB | Viewed 6177 times ]


How come?

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 Post subject: Re: contradictory stats
PostPosted: 09.28.12 
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DSWP Meme Artist
User avatar

Joined: 12.05.10
Posts: 1853
Location: Estonia
-----tdm:  
nick: WidespreadPanic
skill: 618.539
kills: 12260
deaths: 10971
ratio: 1.11
-----bomb:  
nick: SelfRescuingPrincess
skill: 254.796
kills: 219
deaths: 202
ratio: 1.08
The code behind this monthly table is a bit wonky — correct data is only displayed after you disconnect, otherwise your current k/d numbers (0 in this case, resulting in gray bar(s)) are applied to the previous day.

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 Post subject: Re: contradictory stats
PostPosted: 09.28.12 
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[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
You mean "yesterday is buggy if you're in game"?

Edit: yes, you're precisely right.
Attachment:
screenshot12.png
screenshot12.png [ 237.44 KiB | Viewed 6173 times ]

(that is Frodo's stats)
P.S.: That image behind the screenshot is just my current wallpaper (I forgot to make the window opaque before screenshoting).

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 Post subject: Re: contradictory stats
PostPosted: 09.28.12 
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Kolumboimitat

Joined: 03.20.10
Posts: 93
Location: Augschburg (Schwabenland)
I have Stats on TDM? :?:

Maybe it was the "ghostvarus" (good idea for new nick :lol:)



 


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 Post subject: Re: contradictory stats
PostPosted: 09.28.12 
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Ingame Mod
User avatar

Joined: 10.11.09
Posts: 462
Location: Germany, Lower Saxony
-----tdm:  
nick: UT*OldSock[dswp]
skill: 1402.98
kills: 23540
deaths: 24273
ratio: 0.96
-----bomb:  
nick: UT'RunTMC[dswp]
skill: 861.652
kills: 1319
deaths: 1940
ratio: 0.67
Varus, you use more than one nick? :?
Unbelievable! :shock:

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 Post subject: Re: contradictory stats
PostPosted: 09.28.12 
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Godlike
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Joined: 01.08.09
Posts: 1296
Location: Berlin, Germany
-----tdm:  
nick: Samtron
skill: 584.92
kills: 316
deaths: 269
ratio: 1.17
Yes, I also noticed exactly this behaviour...
Now where you've seen it I probably should fix this, if it's not already wrong on the DB/query side.

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 Post subject: Re: contradictory stats
PostPosted: 09.30.12 
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Godlike
User avatar

Joined: 07.15.08
Posts: 4649
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
hm, we must ask blinky i think.
he made daily kills collection.

explanation about the data behind:
hes cummulating the delta of "total kills/deaths" - "yesterdays total kills/deaths"
this mechanism is just running for registered/matched users since we need it just inside forums.

now the first line on top in the image is generated different:
the script is substracting actual from yesterday, its the little important real time information.
that way we have cummulated performance and real time, modern software.

that was performance factor of this graph, the other is time spans.
they are collected by B3´s XLR-Stats backend, the table name is ctime.
however, the B3 somehow write the data on disconnect.
maybe in order to prevent invalid records without a disconnect.

now comes the point where someone should go and enhance XLRStats B3 Side.
another option to ensure the online status of a B3 client is B3´s statusxml.
that info is not realtime, up-to-dateness is <= 30 sec.


JRandomNoob wrote:
...wonky... ...are applied to the previous day.

1.) correct description should be "wanky"
2.) ups, thats wrong. i see grey bars, so we have already 3 correct connect/disconnect "record pairs" in DB. strange...

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