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PostPosted: 02.21.11 
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Godlike
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Joined: 09.28.08
Posts: 2318
Location: Solar System
Maybe they will implement dance feature :) "/dance" so your character starts to dance in game.

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PostPosted: 02.21.11 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
More likely they will remove walljumping and sliding and the game will look like S1ms from E@.

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PostPosted: 02.23.11 
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posted some :)
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Joined: 10.10.10
Posts: 64
Location: Germany
AimMe wrote:
Maybe they will implement dance feature :) "/dance" so your character starts to dance in game.


yeah good idea :D

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PostPosted: 02.26.11 
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Ingame Mod
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Joined: 08.13.09
Posts: 364
Location: India
wall jumping is the main unique thing in first person action games...i think it is a bad idea....to remove it...

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PostPosted: 03.01.12 
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Godlike
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Joined: 01.08.09
Posts: 1296
Location: Berlin, Germany
-----tdm:  
nick: Samtron
skill: 584.92
kills: 316
deaths: 269
ratio: 1.17
Nevada a.k.a. "new" Turnpike:




Watch this vid @ Youtube (new Window)

UrT News: http://www.urbanterror.info/home/#news_353_353
UrT forum: http://www.urbanterror.info/forums/topi ... of-nevada/
Pictures: http://www.urbanterror.info/hd/maps/nevada/

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PostPosted: 03.01.12 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Ridiculous models + useless blur + overdoing the shaders - straight lines = HD

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PostPosted: 07.05.12 
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Kanzlerin
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Joined: 07.24.08
Posts: 1063
Location: Germany
-----tdm:  
nick: [dswp]xtj7
skill: 753.35
kills: 98
deaths: 95
ratio: 1.03
Doesn't feel like Turnpike at all. Maybe I just hate it coz it's different, but I'm not a fan so far :P

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Quote:
<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''



 


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PostPosted: 07.05.12 
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Godlike
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Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
nice and peaceful music, thx.

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PostPosted: 07.21.12 
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Godlike
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Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
Quote:
Frozen Sand is pleased to announce that the long awaited beta version 4.2 of Urban Terror is just around the corner with a release date set for August 3, 2012 !

Please note this is an update to the 4.1.1 version of Urban Terror and is not to be confused with Urban Terror HD.

This will be a massive update from the current 4.1 version with many additions based on player suggestions and many under-the-hood code repairs, as well as a fundamental redesign of systems directly affecting gameplay that we felt was better to redo from scratch rather than attempting what would otherwise be a patch.

Main changes:

• New game type called Last Man Standing.
• New and updated maps.
• Updated matchmode + fixed a lot of bugs.
• Updated hit detection.
• Updated player model animations.
• Auth system included; Account registration required.
• UrTUpdater included; an auto-updater for the game.

More to come !


http://www.urbanterror.info/forums/topi ... ge__st__30



 


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PostPosted: 07.22.12 
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Godlike
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Joined: 01.08.09
Posts: 1296
Location: Berlin, Germany
-----tdm:  
nick: Samtron
skill: 584.92
kills: 316
deaths: 269
ratio: 1.17
So, do we need to talk about 4.2? Will we enable the passport auth? I still think we shouldn't force anyone to register and auth...

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