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PostPosted: 02.04.12 
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Godlike
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Joined: 06.26.09
Posts: 674
also, you missed this:
Pirat wrote:
For the same reason, I never
used JavaScript, Flash or the various proprietary extensions to HTML.


there will not be ajax and js crap there :)

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-- Benjamin Franklin



 


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PostPosted: 02.04.12 
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Ingame Mod
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Location: @Gauss:
-----tdm:  
nick: [dswp]Jan
skill: 323.661
kills: 220
deaths: 210
ratio: 1.04
-----bomb:  
nick: [dswp]Jan
skill: 664.203
Duh, yeah you didn't clash, this was just little argumentation :D i know..

Well oki doki.. if u want to be so minimalistic why to use thumbnails, you don't know what's the map about just from thumbnail, only difference is if you played the map but don't know it's name, then again you have to browse all the maps looking at thumbnails which is quite inefficient. So what is the purpose?



 


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PostPosted: 02.04.12 
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eXtr33m wrote:
you don't know what's the map about just from thumbnail, only difference is if you played the map but don't know it's name


well ye, thumbs are ok only for the people who know the maps - cant avoid that. if you feel like contributing, you can take lets say 10 screenshots of every map (nothing too hard, just about 2330 images :P), so we can attach them to the maps for people who havent played them.

eXtr33m wrote:
So what is the purpose?


the purpose is to have something for those maps rather than nothing.

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PostPosted: 02.04.12 
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Joined: 12.19.09
Posts: 806
Location: @Gauss:
-----tdm:  
nick: [dswp]Jan
skill: 323.661
kills: 220
deaths: 210
ratio: 1.04
-----bomb:  
nick: [dswp]Jan
skill: 664.203
havoc wrote:
...


Use names of maps? :?

Nice idea about screenshots, but again you won't know what's the map about from screenshots :)



 


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PostPosted: 02.04.12 
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Posts: 1450
-----tdm:  
nick: Pirat
skill: 496.301
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deaths: 636
ratio: 0.63
havoc wrote:
Pirat, where have you been m8? lets do some shit

Busy with (sort of a) life. :-} I hope I can start working on the frontend tomorrow. I finally want
to have a solution for this, so that all miezis are happy with it. :-)

havoc wrote:
thanks for the long reply btw, i read it all. great minds think alike!

*purrrrrrrrr* 8-)



 


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PostPosted: 02.04.12 
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Posts: 1450
-----tdm:  
nick: Pirat
skill: 496.301
kills: 402
deaths: 636
ratio: 0.63
havoc wrote:
lol
we didnt clash m8
we both are too much of a gentlemen to do such things
all we did is exchange some thoughts, as you can see in most civilized manner

(with some miezi hair on our suits ;-)



 


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PostPosted: 02.04.12 
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-----tdm:  
nick: Pirat
skill: 496.301
kills: 402
deaths: 636
ratio: 0.63
eXtr33m wrote:
havoc wrote:
...


Use names of maps? :?

Nice idea about screenshots, but again you won't know what's the map about from screenshots :)

What do you want? Videos? :-)

While you only exactly know what a map is about when you played
it, there are various pieces of information helping you to decide if
a map might be interesting for you or not. The "opening levelshot"
or whatever it's called and various screenshots are some of these
pieces.

And of course, the thumbnails are of (hopefully) reasonable, or
even better: user selectable size so that people quickly get the
amount of information they want at a first glance.

Btw.: Maybe videos would be a useful addition, either as animated
GIFs (but this is probably too low-color) or as real videos, but
no-one managed yet to automate their creation, so that this still
is a tedious process.



 


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PostPosted: 02.05.12 
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Location: @Gauss:
-----tdm:  
nick: [dswp]Jan
skill: 323.661
kills: 220
deaths: 210
ratio: 1.04
-----bomb:  
nick: [dswp]Jan
skill: 664.203
Point:
1.) You won't know map until you play it few times on server no matter what else you do.
2.) What about using names of maps instead of thumbnails?

:) Sry for the previous misunderstandings.



 


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PostPosted: 02.05.12 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
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skill: 486.211
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
As for one long page and browser's search: I often use browser's built-in search function for fast navigation. I.e. in such a page I'd just press CTRL+F and type "4_sw" and voila, I'm looking at ut4_swim. Much faster than mouse-scrolling through 200 maps first or trying to guess if ut4_swim is on page 20 or page 24.

As for thumbnails, most people's brains process images faster than text, so when you are scrolling for a map that you know (and you just want to check some metadata on it) a thumbnail is a good way to get your attention to the right place.

Does anyone know why icons were introduced to GUIs? Somehow I am sure it was for no reason other than increasing CPU load. :)

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PostPosted: 02.05.12 
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Joined: 03.29.10
Posts: 1450
-----tdm:  
nick: Pirat
skill: 496.301
kills: 402
deaths: 636
ratio: 0.63
Alas, this $"_!§$ board doesn't show posting time stamps, so I don't know If you posted this without having read post33422.html#p33422 first. If you didn't read it, then read it and come back again if there are still questions. If you did read it, I don't understand item 1) in your list. :-)

eXtr33m wrote:
Point:
1.) You won't know map until you play it few times on server no matter what else you do.

Yes, I agreed already on that, but it's no valid argument to make
the thumbnails irrelevant:

Pirat wrote:
While you only exactly know what a map is about when you played
it, there are various pieces of information helping you to decide if
a map might be interesting for you or not. The "opening levelshot"
or whatever it's called and various screenshots are some of these
pieces.

You can, for instance, see if the map is a Quake style map, and
immediately skip or play it, depending on your preferences.


eXtr33m wrote:
2.) What about using names of maps instead of thumbnails?

Of course, the name of the map is also there, see

http://dswp.de/old/wiki/doku.php/maps

(check map "ut4_justanexample")


eXtr33m wrote:
:) Sry for the previous misunderstandings.

No problem. :-)



 


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