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 Post subject: G.D.F.elreypt WH
PostPosted: 09.09.11 
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Ingame Mod

Joined: 06.04.10
Posts: 124
-----tdm:  
nick: Kampfschlampe
skill: 416.628
kills: 190
deaths: 171
ratio: 1.11
Guid: 63F97C150C922052354E1A01079CF6CE
Client-ID: 216786


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 Post subject: Re: G.D.F.elreypt WH
PostPosted: 09.12.11 
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Godlike
User avatar

Joined: 07.21.08
Posts: 1049
-----tdm:  
nick: Ana
skill: 1097.59
kills: 2163
deaths: 2016
ratio: 1.07
-----bomb:  
nick: Ana
skill: 797.802
kills: 160
deaths: 221
ratio: 0.72
too short...
comon loading the map was longer than action itself... :P

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 Post subject: Re: G.D.F.elreypt WH
PostPosted: 09.14.11 
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Ingame Mod

Joined: 06.04.10
Posts: 124
-----tdm:  
nick: Kampfschlampe
skill: 416.628
kills: 190
deaths: 171
ratio: 1.11
Its not too short... Its perfect. He is shooting before you can see the enemy...

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 Post subject: Re: G.D.F.elreypt WH
PostPosted: 09.15.11 
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[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Kampfschlampe, too short is too short. We are missing the context here. If you were to cut out such short demos and use them as proof you could probably ban 90% of mods/admins/regulars.

After writing the above, I re-watched one more time (using shownormals and timescale 0.05), this is not convincing at all. He probably hit the fire button by accident (I do that now and then) and then saw someone just appear under his crosshair and kept firing. Another explanation would be difference in lag-between-you-and-server and lag-between-him-and-server.

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 Post subject: Re: G.D.F.elreypt WH
PostPosted: 09.15.11 
Offline
Godlike
User avatar

Joined: 07.21.08
Posts: 1049
-----tdm:  
nick: Ana
skill: 1097.59
kills: 2163
deaths: 2016
ratio: 1.07
-----bomb:  
nick: Ana
skill: 797.802
kills: 160
deaths: 221
ratio: 0.72
too short is too short.

sometimes 5 minutes can't proove any if the player had good day.... believe me
And btw look it with /timescale 0.1 and ull see magic red spot "below the door" just before he shoots....
in fact u dont need to edit timescale at all...
beat me now!? :P

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 Post subject: Re: G.D.F.elreypt WH
PostPosted: 09.15.11 
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Godlike
User avatar

Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
also pre-firing is way too effective, shooting before you move around the corner does earn you an easy kill once in a while (or gives away your position ;))

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 Post subject: Re: G.D.F.elreypt WH
PostPosted: 09.15.11 
Offline
[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Unclefragger wrote:
also pre-firing is way too effective, shooting before you move around the corner does earn you an easy kill once in a while (or gives away your position ;))
Or allows you to teamkill effectively if you don't pay attention to the map. ;)

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