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PostPosted: 03.24.09 
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look what blinky did!

http://dswp.de/old/map_voting.php

i think that dont need a comment, thx very much for the work !
:D

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 Post subject: Re: maps yeah!
PostPosted: 03.24.09 
durchaus nett gemacht.... prost!



 


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 Post subject: Re: maps yeah!
PostPosted: 03.24.09 
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really cool. :)

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 Post subject: Re: maps yeah!
PostPosted: 03.25.09 
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Yay nice, but notification via pm? Wouldn't it be enough to state the weekday next to the date? And maybe the interval. I don't really like being spammed with pms which will send me mails.

Edit: Oh and im 99% sure that eagle and kingdom are custom maps as well, also I'm not sure if thingley, ambush, subway and suburbs are standard in UrT4.1

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 Post subject: Re: maps yeah!
PostPosted: 03.25.09 
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Joined: 08.31.08
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drinkt aus piraten, yoho :-D
thx :)

hm, i forgot the email notifications about pm's...don't like that too :>
i'll try to insert the pm's directly into the db, so you won't get any spam (think this emails should only be sent, when smb. uses the forum to send the pm)

pm's without email-spam ok?

displaying the weekday, interval .. noticed, will come :)

i'm not realy sure about the regular maps...took them just out of my local standard mapcycle.txt...but wait.. --> http://www.urbanterror.net/new_urt_manual/#LEVELS
think, it should be correct..

also intended: B3 Moderators will be able to edit Intervall, amount of reg. & cus. maps, editing map information (regular 1/0, vote_able 1/0)..and maybe uploading new maps directly to the game_server with adding them to the map_db

thougt, the weedkay (oups ;) ) weekday could be on fridays...ala: you had a hard week, comming home on friday and find up a new mapcycle for the weekend :>
for first the weekday will be static...'m a little lazy :>

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 Post subject: Re: maps yeah!
PostPosted: 03.25.09 
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Thats nice one.
Quote:
B3 Moderators will be able to edit Intervall, amount of reg. & cus. maps, editing map information (regular 1/0, vote_able 1/0)..and maybe uploading new maps directly to the game_server with adding them to the map_db

Does it mean we can change map using b3 or change mapcycle? It doesn't matter very much.

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 Post subject: Re: maps yeah!
PostPosted: 03.25.09 
Unclefragger wrote:
Edit: Oh and im 99% sure that eagle and kingdom are custom maps as well, also I'm not sure if thingley, ambush, subway and suburbs are standard in UrT4.1



die muessten alle standard sein. kingdom, thingley, ambush, subway (mittlerweile) und suburbs auf jeden fall, ich glaub wirklich alle sinds schon. ich hab auch zB immer gedacht dass crossing ne custom is.... aber isses nich denk ich.



 


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 Post subject: Re: maps yeah!
PostPosted: 03.25.09 
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Joined: 08.31.08
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deaths: 6605
ratio: 1.42
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skill: 886.644
kills: 963
deaths: 678
ratio: 1.42
isn't there a "!map *" command in b3?
meant, moderators in forum can edit settings for the map_vote.
'll have a look @ this tomorrow..

@uncle: i agree with you (:
i'm gonna remove that notification line on the page...shouldn't spam members :>
now i'm thinking of a checkbox on the vote_form page where users can decide, if they want to be informed per mail...i guess these guys won't check their pm-box...and member doing this will know when.

any suggestions?

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 Post subject: Re: maps yeah!
PostPosted: 03.26.09 
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hmm userfield has_voted to handle if there will be a big banner on top, if you did it will vanish, if you still have to vote it will be shown ^_^
why do I always write here when I'm lying in bed? o.O

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 Post subject: Re: maps yeah!
PostPosted: 03.27.09 
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Joined: 08.31.08
Posts: 285
Location: 1408
-----tdm:  
nick: TitaniusAngleSmith
skill: 1164.22
kills: 9429
deaths: 6605
ratio: 1.42
-----bomb:  
nick: TitaniusAngleSmith
skill: 886.644
kills: 963
deaths: 678
ratio: 1.42
k, let's see, what changed:
-removed the "you'll recieve a pm.." line
-added the weekday to the middle column


still in my head:
-adding a checkbox "notify me via mail" to the vote form
-if you're logged in and haven't voted already, the quiklink will be coloured red (hope, wurst doesn't kill me :-D )
-admin & upload (:

btw. new mapcycle came up...don't wonder, the maps are shuffled in mapcycle.txt -->
Code:
ut4_casa
ut4_algiers
ut4_eagle
ut4_toxic
ut4_riyadh
moonstone
ut4_austria
ut4_kingdom
ut4_uptown
ut4_dicks
ut4_ramelle
ut4_abbey


--edit
hm..the script failes to add this cyc. to the db :/
have put it in by hand..i'll have a look on it :|

but first, i'm gonna have myself a full afternoon of mathematics :|
should need some deathmatch, when i'm back :x

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