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PostPosted: 12.26.10 
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posted some :)
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Joined: 08.05.09
Posts: 368
Location: Zagreb, Croatia
First try of the new 4.2/HD. Casa all special effects enabled, FPS.....30-55, fail.

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PostPosted: 12.26.10 
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Joined: 07.21.08
Posts: 1049
-----tdm:  
nick: Ana
skill: 1097.59
kills: 2163
deaths: 2016
ratio: 1.07
-----bomb:  
nick: Ana
skill: 797.802
kills: 160
deaths: 221
ratio: 0.72
i can promise GOOD LOUGH. Dont chew while testing it could be deadly.
for all those with small !patience here some screen shots

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PostPosted: 12.26.10 
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Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
1280x1024 8xAA. Almost maxed out. I disabled bloom because I don't like the effect... it blurs the image too much.

The GFX is a Nvidia 8800GTS 640Mb.

http://img515.imageshack.us/img515/7222/shot0015x.jpg
http://img808.imageshack.us/img808/9792/shot0001z.jpg
http://img843.imageshack.us/img843/6451/shot0006by.jpg
http://img822.imageshack.us/img822/4914/shot0007fi.jpg
http://img812.imageshack.us/img812/8632/shot0008v.jpg
http://img340.imageshack.us/img340/9227/shot0010q.jpg
http://img692.imageshack.us/img692/182/shot0011uk.jpg
http://img840.imageshack.us/img840/2810/shot0012l.jpg
http://img534.imageshack.us/img534/4602/shot0013i.jpg
http://img833.imageshack.us/img833/4366/shot0014w.jpg



 


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PostPosted: 12.26.10 
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posted some :)
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Joined: 08.05.09
Posts: 368
Location: Zagreb, Croatia
We have a HD test server up....i honestly doubt i will spend more then an hour there lol.
I am pretty sure they said the game will use 2 cores and rely more on the GPU. From what i saw the game runs just as badly as 4.1 with the 27's bumpy client.
And the amount of bugs in the game.....after over 2 years of waiting they're not half way done.
And Ana was right do NOT eat anything while trying this game, you might choke when you see just how bad it is.

i must say i am very disappointed with this alpha version. By now they should have been on at least 90%. The game looks like repacked 4.1 with bumpy crap, which looks bad. Half finished weapons that don't work, (you can shoot from magnum just as fast as with DE lol) and new models that look like plastic dolls.

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PostPosted: 12.26.10 
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Joined: 04.07.10
Posts: 238
-----tdm:  
nick: Anatidaephobe
skill: 504.177
kills: 966
deaths: 1191
ratio: 0.81
-----bomb:  
nick: Anatidaephobe
skill: 459.356
kills: 481
deaths: 756
ratio: 0.63
Rayne: I must say I'm also disappointed, but since it's an alpha, I guess it will be fixed (just a guess :? )

Btw, are you able to get the server list? I can only see one with 16 people, full.

A couple of screenies below:


Attachments:
File comment: water effects
shot0000.jpg
shot0000.jpg [ 600.1 KiB | Viewed 4665 times ]
File comment: ramelle, lighting modified
shot0001.jpg
shot0001.jpg [ 505.08 KiB | Viewed 4664 times ]
File comment: ramelle
shot0002.jpg
shot0002.jpg [ 546.03 KiB | Viewed 4662 times ]



 
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PostPosted: 12.26.10 
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Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
I think you are expecting too much for a free game. Btw the main purpose of this alpha is to catch all the possible bugs before moving to beta.

About the performance numbers. It will hard to change anything unless some miracle comes. The Q3 engine never was intented to run with that eyecandy stuff. There are out there N examples of graphics mods for Quake Engines that hurts seriously the performance of any card a lot more than this UrT HD.



 


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PostPosted: 12.26.10 
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Joined: 02.15.09
Posts: 508
-----tdm:  
nick: [dswp]N00binator
skill: 460.95
kills: 374
deaths: 391
ratio: 0.95
lol i CANT start it

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PostPosted: 12.26.10 
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Joined: 07.21.08
Posts: 1049
-----tdm:  
nick: Ana
skill: 1097.59
kills: 2163
deaths: 2016
ratio: 1.07
-----bomb:  
nick: Ana
skill: 797.802
kills: 160
deaths: 221
ratio: 0.72
/connect dswp.de:22226

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PostPosted: 12.26.10 
Offline
Godlike
User avatar

Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
Ana wrote:
/connect dswp.de:22226


Cool... time to play with the russian dancers.



 


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PostPosted: 12.26.10 
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posted some :)
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Joined: 08.05.09
Posts: 368
Location: Zagreb, Croatia
Crusher wrote:
I think you are expecting too much for a free game. Btw the main purpose of this alpha is to catch all the possible bugs before moving to beta.

About the performance numbers. It will hard to change anything unless some miracle comes. The Q3 engine never was intented to run with that eyecandy stuff. There are out there N examples of graphics mods for Quake Engines that hurts seriously the performance of any card a lot more than this UrT HD.

This game has been in development for 2 years now (possibly more) and they didn't even manage to release a working alpha.

I don't think were expecting too much. I mean is it too much to expect decent FPS?

This game is supposedly using 2 cores now instead of 1, and the GPU is used alot more then in 4.1
With those 2 together....the results are catastrophic. I have everything turned off and i play the game as if it's 4.1.
In local host i get constant 125-126 fps without any drops. No matter where i am in the map.
As soon as i join a server my fps goes down to 15-50.

That "it's a free game be happy" excuse FS team has been using for years now is very lame.
There are other free FPS games i play, that were also made by the players, for the players and they're top notch.
Best examples are A.V.A. and Parabellum. Which are probably the best free fps games to day.
If they don't fix these graphics issues in the final release, i doubt much people will be switching to 4.2.

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