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PostPosted: 10.28.10 
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Ingame Mod
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Joined: 04.07.10
Posts: 238
-----tdm:  
nick: Anatidaephobe
skill: 493.182
kills: 966
deaths: 1191
ratio: 0.81
-----bomb:  
nick: Anatidaephobe
skill: 459.356
kills: 481
deaths: 756
ratio: 0.63
KnightINDIA wrote:
sliema, metropolis, subterrra, railed and jerez for a change .... :D

Unsure about metropolis, because of the sentries, and for railed, which is too heavy...

I don't know jerez, and I support sliema and subterra, but subterra in the small cycle so as not to get everybody to get disconnected by the "reliable command".

What about ut4_village? Having it on small cycle would be great I think. If it gets in the big cycle it may turn into a spawnkill massacre.

+ maybe ut4_dville (small) or ut4_cambridge-fixed (both)



 


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PostPosted: 10.31.10 
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Ingame Mod
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Location: Germany
ut4_dville +1



 


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PostPosted: 06.27.11 
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I don't actually know most of the maps you've mentioned, but I'd love to play a few rounds on Blitzkrieg if possible.

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PostPosted: 07.02.11 
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-----tdm:  
nick: Blah
skill: 1089.69
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
http://www.urbanterror.info/forums/topi ... eijing-b3/

Beijing_b3

Just don't like that acid water (?)


http://www.urbanterror.info/forums/topi ... ntic-beta/

Antic



 


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PostPosted: 07.07.11 
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Location: Berlin, Germany
-----tdm:  
nick: Samtron
skill: 572.165
kills: 316
deaths: 269
ratio: 1.17
"NAM" by Horse-A-F. Looks like a vietnamese village, lots of houses and possibilities and is fun to play. Is at least middle sized, we could test if it fits the big cycle.
http://downloads.gamingtilt.com/q3ut4/ut4_nam.pk3

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PostPosted: 07.07.11 
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Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 462.176
kills: 532
deaths: 332
ratio: 1.60
I know it from Bleilust ... please don't use it for the big cycle, 10v10 was too many already

also I don't like the map due to the strange clipping (map looks very open but is not, stupid uncles keep jumping against invisible walls)

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PostPosted: 07.07.11 
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Location: Berlin, Germany
-----tdm:  
nick: Samtron
skill: 572.165
kills: 316
deaths: 269
ratio: 1.17
Yes you are right, both things (it's too small for big cycle, and the invisible walls are very annoying). Nevertheless the map is beautiful and provides many possibilities.

We probably need really small maps (Varus mentioned it already somewhere), because Coconut and Abbey for example are too big for 4 players in the morning. So everybody leaves the TDM because it's boring and it takes hours until it gets full, although there are enough players willing to play on TDM.

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PostPosted: 07.07.11 
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[dswp]R.Stallman
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Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 486.211
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Japflat is quite small post29280.html#p29280 . I am willing to make some minor changes if the colors hurt your eyes.

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PostPosted: 07.07.11 
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Kolumboimitat

Joined: 03.20.10
Posts: 93
Location: Augschburg (Schwabenland)
what about Laberinto? :) (for big cycle)

http://95.154.193.127/q3ut4/ut_laberinto.pk3



 


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PostPosted: 07.07.11 
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Location: Germany
I still love the Arena1-3 and Doom16, small and funny, lets add them for very small cycle =)



 


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