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 Post subject: Re: slotzz
PostPosted: 09.05.10 
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Joined: 11.29.08
Posts: 1972
Ok =) In fact server server admins say that 64 bits version runs slower than 32 bits, it seems it's verified once again.

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 Post subject: Re: slotzz
PostPosted: 09.05.10 
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Joined: 12.19.09
Posts: 806
Location: @Gauss:
-----tdm:  
nick: [dswp]Jan
skill: 330.877
kills: 220
deaths: 210
ratio: 1.04
-----bomb:  
nick: [dswp]Jan
skill: 664.203
SvaRoX wrote:
Actually I was on your server one week ago, I was lagging a lot but my computer is 6 years old =)

AFAIK connection to USA still isnt so good for online gaming...



 


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 Post subject: Re: slotzz
PostPosted: 09.05.10 
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Posts: 1972
eXtr33m wrote:
AFAIK connection to USA still isnt so good for online gaming...

I was talking about framerate drops, it had nothing to do with network lag (ping was stable IIRC.)

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"We are talking about computers here, compared to those I can read women like a book ;P"
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 Post subject: Re: slotzz
PostPosted: 09.06.10 
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[dswp]R.Stallman
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
SvaRoX wrote:
Ok =) In fact server server admins say that 64 bits version runs slower than 32 bits, it seems it's verified once again.

This is probably because of hardware (or maybe bad compilers): you may have 64-bit CPU, but it's not worth it if your bus is 32-bit*, so it takes two cycles to send a pointer.

From my experience however, on my laptop Ubuntu 7.04 64-bit (back then) ran faster than the 32-bit one, not to mention how it ran much more reliably.

*I find it disturbing how many motherboards "with 64-bit support" have 32-bit address buses, and how they lack support for >4GB of RAM despite supporting 64-bit CPUs.

Edit: Do monitor your CPU speed if it supports dynamic scaling, I've noticed that some applications will consume "100%" CPU and work at the lowest CPU speed, while some applications will consume 40% of CPU but setting it to highest speed.

I.e.: I've noticed how StarCraft via WINE uses 100% CPU, but my CPU runs only at 800MHz out of 2000MHz. But when I manually set it to performance mode (fixed to 2GHz) it runs much more smoothly.

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 Post subject: Re: slotzz
PostPosted: 09.07.10 
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Joined: 07.14.10
Posts: 8
I think its due to the fact the game is not optimized for 64bit. I have tried it on three different servers, as I switched hosts three times to find the one that gave me the best latency world wide. I had a brandnew server box at one host, 64bit still shows increase in cpu usage. I get compliments constantly on the fact 140-150 ping in my server feels just the same as lower pings. My host has very good connections to the euro area just as it does to the american area. It is also behind an Internap FCP which selects the best and most stable route from server to client instead of the normal selecting the fastest route even if their are connection issues.



 


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 Post subject: Re: slotzz
PostPosted: 09.07.10 
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Joined: 07.14.10
Posts: 8
question, is it possiable to hook b3 bot to the kick with a reason mod? So to be able to put a reason on there without the admin having rcon



 


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 Post subject: Re: slotzz
PostPosted: 09.07.10 
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Posts: 1972
tomparis wrote:
question, is it possiable to hook b3 bot to the kick with a reason mod? So to be able to put a reason on there without the admin having rcon

Hmmm you use the binaries with custom kick message and you want moderators to be able to type !kick someone reason, "reason" being displayed on the client dialog box ? Unclefragger has modified few lines in a B3 file, I thought the code was available through git but it's not, so I will ask him to put the file here.

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"We are talking about computers here, compared to those I can read women like a book ;P"
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 Post subject: Re: slotzz
PostPosted: 09.07.10 
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Godlike
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Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
it's a very small modification in the ut4 parser, gonna post a patch later on, won't put an independent file on git for two lines ;)

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 Post subject: Re: slotzz
PostPosted: 09.09.10 
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Joined: 07.14.10
Posts: 8
Could you post the code? or link me to that patch. Would be much appreciated.



 


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 Post subject: Re: slotzz
PostPosted: 09.20.10 
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Godlike
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Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
hey, wellcome. sry i was in a holiday.
kewl u got it running :)

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