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 Post subject: Re: dswp.cube
PostPosted: 08.26.10 
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Ingame Mod
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Joined: 03.03.09
Posts: 436
Location: Finland
Looking good :)

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 Post subject: Re: dswp.cube
PostPosted: 08.26.10 
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Kanzlerin
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Joined: 07.24.08
Posts: 1063
Location: Germany
-----tdm:  
nick: [dswp]xtj7
skill: 753.35
kills: 98
deaths: 95
ratio: 1.03
@havoc: Yes, indeed, it does rely on human input, but as only a limited number of people (mods and admins) will have access to posting news and we won't have news every single day - and even less news with custom bg - it should be fine. I was thinking to do this only as an optional possibility, because SvaRoX mentioned custom backgrounds, which isn't really necessary for most news.

For other cases, the following behavior should be doing the job: if a picture is attached, it will be used as a thumb. If more than one picture is attached, it looks for a picture with the description "thumb" or "news" and if neither is found, it will just pick the first attached picture as thumb.

Furthermore: YES! I would love it, if you could fix the dswp logo up a bit and do it as a vector. I attached the logo I use in my designs as a PNG with alpha channel. Just make it so it looks as close as possible like this, 100% copy isn't necessary. And take your time, we don't need it done by tomorrow. Within the next few weeks would be nice - until then we can still use the PNG :)

Rayne: Yes, I did. Basically it's nothing more than a cube with round edges/corners with a water texture, volumetric light inside, the logo as a plane infront of the cube and a floor with a 15% reflection. Additional light in the distance to light the scene a little. Ambient Occlusion and Global Illumination (except for the logo) to make it look a little bit more realistic. That's all to it. I'm not a 3D artist, so I know only a couple of things, mostly enough to enhance my crappy designs :D

wursti: Looks good! It really fits your desktop, especially the icons aligned around the cube :D

Deviante: Thanks :) Glad you like it.


Attachments:
dswp.png
dswp.png [ 39.44 KiB | Viewed 4553 times ]

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<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''



 
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 Post subject: Re: dswp.cube
PostPosted: 08.26.10 
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posted some :)
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Joined: 08.05.09
Posts: 368
Location: Zagreb, Croatia
If you're using 3ds max, you can try VRay plugin for better reflections. I think vray is most commonly used for glass and water renders. Also I'd set the logo inside the cube rather then in front of it. It will give it more depth and the distortion from the water should apply on it as well (though the same effect can be done in photoshop too).
Otherwise it looks very nice.

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 Post subject: Re: dswp.cube
PostPosted: 08.27.10 
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Kanzlerin
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Joined: 07.24.08
Posts: 1063
Location: Germany
-----tdm:  
nick: [dswp]xtj7
skill: 753.35
kills: 98
deaths: 95
ratio: 1.03
Yeah, I tried putting the logo inside, but it resulted in the logo not being very readable, so I decided to put it infront. The contrast is much better thanks to that, although I would've liked a consistent water effect :D Well, if anyone wants to photoshop it, he may feel free to do so :)

_________________
Quote:
<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''



 


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 Post subject: Re: dswp.cube
PostPosted: 08.27.10 
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posted some :)
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Joined: 08.05.09
Posts: 368
Location: Zagreb, Croatia
I can do it, it's not a problem but i need the cube background and the logo itself separated, so if you can render the cube without it; it wold be helpful.

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 Post subject: Re: dswp.cube
PostPosted: 08.27.10 
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Kanzlerin
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Joined: 07.24.08
Posts: 1063
Location: Germany
-----tdm:  
nick: [dswp]xtj7
skill: 753.35
kills: 98
deaths: 95
ratio: 1.03
So, no reflection on the floor either?

_________________
Quote:
<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''



 


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 Post subject: Re: dswp.cube
PostPosted: 08.27.10 
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posted some :)
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Joined: 08.05.09
Posts: 368
Location: Zagreb, Croatia
XTJ7 wrote:
So, no reflection on the floor either?

If you can give me that cube in PNG, without the special lighting inside of it, it would be perfect.
I can add the reflection on the floor, lighting i can even bump map the thing in PS.

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 Post subject: Re: dswp.cube
PostPosted: 08.27.10 
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Kanzlerin
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Joined: 07.24.08
Posts: 1063
Location: Germany
-----tdm:  
nick: [dswp]xtj7
skill: 753.35
kills: 98
deaths: 95
ratio: 1.03
OK, I made 2 alpha versions, one with the volumetric light inside, one without (as this one looks rather crappy, I uploaded both). The background is a simple fading with the floor reflection. If you need anything else, let me know. And keep in mind, the logo will be vectorized and changed slightly (just nuances, to even out the small flaws in the letters S and W), so we may have to exchange that later on. Maybe you want to wait until then and I will create new renderings once we got the vectorized logo?


Attachments:
dswp_cube_alpha_nolight.png
dswp_cube_alpha_nolight.png [ 516.9 KiB | Viewed 4550 times ]
dswp_cube_alpha.png
dswp_cube_alpha.png [ 769.97 KiB | Viewed 4544 times ]

_________________
Quote:
<XTJ7> !penis
<CuntBot> XTJ7, your penis is 23.3 cm long. 8=========D
<XTJ7> !8ball do i rock?
<CuntBot> XTJ7: OH YEAH !
<BEH> !8ball you lieing too?
<CuntBot> BEH: Totally not.
<BEH> -_-''



 
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 Profile  
 
 Post subject: Re: dswp.cube
PostPosted: 08.27.10 
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posted some :)
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Joined: 08.05.09
Posts: 368
Location: Zagreb, Croatia
Sure I'll wait for Havoc to finish the logo. You could have added few light sources to illuminate the cube. The light doesn't has to be inside it to show reflections and transparency.

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 Post subject: Re: dswp.cube
PostPosted: 08.27.10 
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Godlike
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Joined: 06.26.09
Posts: 674
no worries, working on it

edit: last letter left, the damn "s"

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