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PostPosted: 01.20.09 
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Godlike
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Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
So you can see if a round will end soon. There is a high chance that someone is leaving after the end of a round so you could check at houm if it is going to happen soon. I do not know how you get the informations an what informations are provided that way, but if it is possible I think it would be nice ;)

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"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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PostPosted: 01.20.09 
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Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
is that queryable via rcon?

if yes, np. else maybe difficult, dunno what the b3 can do...
for example we have no possibility to find red and blue team via rcon afaik.

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PostPosted: 01.21.09 
With
Code:
/say $gametime

you see the time to still play on the map, at least ingame. In this case it would print "10 minutes" for example.
$roundtime would be the time left of the round before forced respawning for round-based games.
If it were possible, it would also be a good idea to print the scores on dswp.de because timelimit does not matter when fraglimit is hit.
Dunno if that helps.



 


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top 20 players


nameskillkills
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Zottel1760.8276378
make.them.suffer1846.17269872
>8v=1825.35230156
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peace1878.86190660
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z0rn1608.41181016
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[dswp]PLZ1847.85178516
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