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 Post subject: which maps are bad?
PostPosted: 03.07.10 
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Godlike
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Joined: 07.15.08
Posts: 4649
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1087.76
kills: 26022
deaths: 19948
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 810.059
kills: 3930
deaths: 3611
ratio: 1.08
look this...

dswp_tools/clientcounter/colorshow.php

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 Post subject: Re: which maps are bad?
PostPosted: 03.07.10 
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Leader
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Joined: 11.29.08
Posts: 1972
Interesting, what is the map corresponding to the gray lines ?
Could it be possible get an "interest value" per map, by calculating the difference between the number of people at the beginning/end in average, like swim: +4, desolate: -10 ?
Seems people join on austria quite a lot...

PS: reminds me that you can now include the IRC population counter on the homepage graph =)

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 Post subject: Re: which maps are bad?
PostPosted: 03.07.10 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4649
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1087.76
kills: 26022
deaths: 19948
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 810.059
kills: 3930
deaths: 3611
ratio: 1.08
sure it could be passed by get variables...
btw, i think it could be interesting to find the assimilation/fluctration that is caused by specified maps.
for that i modified the query as following:

Code:
select
TIME_FORMAT(time, '%H:%i') as time,
DATE_FORMAT(time, '%M %d, %Y') as datum,
time as timestamp,
count,
(SELECT  count  FROM clientcounter WHERE time < timestamp order by time desc  LIMIT 1 ) AS prev_count,
((count) - (SELECT count  FROM clientcounter WHERE time < timestamp order by time desc  LIMIT 1 ) )  AS dif_count,
map

from clientcounter
order by timestamp desc
limit 0,1700
 


it returns me
-the plyercount
-the playercount value "of the row before, sort by datetime"
-the difference between them

the result looks like the following:
Attachment:
prev_count.png
prev_count.png [ 8.12 KiB | Viewed 6292 times ]


in the graph ist shown like this:
(allow the graph some seconds to generate...)
dswp_tools/clientcounter/show_asimilation.php

i know, this is a bit mad design.
cumulative numbers for different timeframes (like 1 votecycle) follow sooner or later :)


ps.
i just checked the numbers...
oildepot ist NOT responsible for the client loss, the machine just draw the line from oildepot to the next (subterra!!!):
th line has still the "oildepot-color"
Attachment:
subterra.png
subterra.png [ 10.45 KiB | Viewed 6292 times ]


so i put oildepot back in and kill subterra instead.
subterra, fucking subterra.
we must take it out from all cycles and just play it manually i think...

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 Post subject: Re: which maps are bad?
PostPosted: 03.07.10 
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Godlike
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Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1074.42
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out".

This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra.



 


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 Post subject: Re: which maps are bad?
PostPosted: 03.07.10 
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Ingame Mod
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Joined: 09.11.09
Posts: 683
Who's Thomas Boutell? Also your copyright is still 2009 :P

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 Post subject: Re: which maps are bad?
PostPosted: 03.07.10 
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Ingame Mod
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Joined: 03.03.09
Posts: 436
Location: Finland
Crusher wrote:
When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out".

This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra.


Or they just leave coz the map is so bad :lol: propably not. But that particular map is not one of my favourites for sure :D

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 Post subject: Re: which maps are bad?
PostPosted: 03.07.10 
Offline
Godlike
User avatar

Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1074.42
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
Deviant wrote:
Crusher wrote:
When subterra loads almost everyone get disconnected because of this error : "Cl_GetServerCommand: a reliable command was cycled out".

This error also appears when the Crossing map loads, but subterra is a lot worse. Sometimes more than 90% of the players get disconnected with subterra.


Or they just leave coz the map is so bad :lol: propably not. But that particular map is not one of my favourites for sure :D


I don´t like it too. :D



 


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 Post subject: Re: which maps are bad?
PostPosted: 03.07.10 
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Joined: 01.19.09
Posts: 1134
I hate that map with a passion

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 Post subject: Re: which maps are bad?
PostPosted: 03.07.10 
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Leader
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Joined: 11.29.08
Posts: 1972
Cool stats, I wonder if getting the average delta per map makes sense (anyone for coding the SQL request ? Come on, some people are even able to solve sudoku with SQL code :p).
Subterra should be played in the small mapcycle only, at least people have less chances to be kicked because of the bug. Reminds me someone's welcome message : "DSWP, the cult of the sub-terrainean".
;)

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 Post subject: Re: which maps are bad?
PostPosted: 03.07.10 
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Ingame Mod
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Joined: 03.16.09
Posts: 229
I get alot less disconnections with the new server, just a side note.



 


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