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 Post subject: Re: Reflexx Demos
PostPosted: 01.18.10 
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Godlike
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hm or if we start to camp like shit and use auto aim for the hot situations?

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 Post subject: Re: Reflexx Demos
PostPosted: 01.18.10 
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posted some :)
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Wurstis first Video looked damn like aimbot. Hm, I watched it again...looks even more like one
First I thought it could be a lucky shot cause wursti was low on health, but _both_ shots hit. This is just ... impossible
Hm I posted this reaction time thingy a few days ago, look at the average of the players of dswp. Since Yuna is 14 i doubt she has more "gaming experience" than stv or skracht
btw best reaction times posted here at around 0.113. But this is just for clicking...

well just my opinion

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 Post subject: Re: Reflexx Demos
PostPosted: 01.18.10 
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a 14 year old Girl with those reaction times? I dont think so.

Maybe it was a lag but its definitely a snap.

and of course, im not a pro gamer but i play for years. An my reactiontime is much slower.

Btw. Thx Aimme for seeing me in the dream team

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 Post subject: Re: Reflexx Demos
PostPosted: 01.18.10 
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Rylius wrote:
best reaction times posted here at around 0.113. But this is just for clicking...


hm. theoretical u can have lets say... 30.
thats ur ping.

lets say the ears/eye transport without any latency.

but then u will have another 25-45, depending on how long your arm is and sure how old u are. younger players have mostly a better reaction time.

however, the results in that game cant be vaild, at least it would mean measuring latency before/while playing the game.

ah and here we have an action that follow 2x recognition:
first that step to hear, then that player to recognize.
its:
hear, recognize, decide, search, aim, fire.
some of that points take a very low time.
hear: 0 milliseconds
recognize: (footstep) nearly 0, its allready known and expected.
decide: nearly 0 (all friends are dead, shoot on all moving)
search: yes, wheres he? this is the point where even bruce lee needs time. the mouse must be moved, the surrounding must be searched. 25 ms are added for the brain-arm-hand nerves.
aim: oki, found. can be lucky shot (even 2x). so i set it to 0.
fire: minimum 25 millisec (bad arm again), its teh nerves in the arm...

however, it takes 300 milliseconds till ure dead when u step on the side of chuck norris. martial arts worldchamps are more slow. so damn lazy slow, compared to this here.

hm, shall i search for more lucky shots?
anyone remember some?

id like to see more of this "snapping" while turning around.
id like to compare the angular frequency in this turns.

btw they won $rn too, maybe they have some demos...

ah, another thing: i cant see any wallhacks, thats very unusual.
they are really surprised when someone enters the scenery from an unknown direction...

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 Post subject: Re: Reflexx Demos
PostPosted: 01.18.10 
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HumppaLakki wrote:
a 14 year old Girl with those reaction times? I dont think so.

Maybe it was a lag but its definitely a snap.

and of course, im not a pro gamer but i play for years. An my reactiontime is much slower.

Btw. Thx Aimme for seeing me in the dream team

:) Actually there are better dswp players but dream team must have good finger of a god. Steve can use it but he does it in different places and with different style. All teams have to have one standard sr8.

Or you think we need 6x lr300/m4 users? That shouldn't be hard to find in dswp.

SteveMcqueen wrote:
tbh i currently do not deserve the honour of being in the dream team. zrn or smt would fit in better i'd say.

Hmm i always thought of you as one of best players i ever seen. Only person i would put over you would be Slicey. That's sick person...


Now about their reaction time... Lets take i'm in middle of young and experienced in this game. I have over year of playing and i'm still 16. Now, my reaction time to click is still at cca 0.200 just to click. I have ping of 50, and fast PC without lags, with stable v-sync @ 60HZ and with G11 keyboard. Let's say that my lucky shot takes cca 0.5 s

Now, person with better reflexes would be 0.100, and ping 30 is .130 just to click a perfect (impossible) click. Now, tell me, is there person who can:
[*]Hear walking sound
[*]React
[*]Aim
in 0.14s.

If there's person who can do that, please tell me, there are lots of things that person (in this case she) can do. I bet she can dodge bullets like Neo Anderson. And he's The Chosen One.

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 Post subject: Re: Reflexx Demos
PostPosted: 01.18.10 
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deaths: 3541
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hehe.
thats what i wanna say.
great, we have another world record.
congratiolations go to reflexx clan and this young miss from germany.

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 Post subject: Re: Reflexx Demos
PostPosted: 01.18.10 
no matter how good you are, below 0.150 you will never go on a regular basis...
i am happy if to have 0.200+ sometimes, varies from day to day.

@aimme: *drum-rolllllllllllllllll*
i have some movement, some sr8 lovin' and a lot of experience where players might show up, from "trained intuition" on most maps. (with the ultimate exception on turnpike haha...)
but i play way too unconsistent, this is what kicks me out of the top. i also cannot say where i'd fit in, because if i am the last one alive, i tend to fuck up a lot. plus i am very often the first one to die.... and i cannot use automatics too well.

to make a list out of the more aktive players:
1. blinky is the most consistant guy in dswp i'd say, and he got A LOT better lately. (what did you do to your sens mister??)
2. head-to-head with ana.
3. usually i'd place svarox here, but now there is no room for traitorz :p. so if i dont count in things lately with him getting too less playtime, fry usually is a close third, but now he is my number 6. (fry also know how to play tactical, something you dont just get from simply playing, you actually need to think about what you do to achieve this.) anyway, this makes uncle number 3 (or maybe 4), staying in the top 5. he is good with sr8 AND automatics.
4. one and only.... knuffi. concrete doesn't forgive.
5. zorn. rock-solid, too.

but the last two slots can change on a day-to-day basis, depending on who gets hold of the "holy FLOW". =D
- klick is unbelievably strong at times.
- samtron had a really SICK g36 yesterday. left me wondering alot after my death....
- humppa's game varies a lot like mine, but his sr8 is quite more constant. he can turn tides when he is in the game. i envy him for it. <3
- noobi also has a pretty solid gaming, with not many downs.
- raziel absolutely stunned me also more often than i had thought possible...
- i dont remember seeing too much of you aimme, but from what i have heard you also have built up some kind of reputation.... you impressed ana IIRC?

casatown tends to show a lot of talent. also go watch some demos. PUFF*, -opp-, C54, ...
i dont talk about people that play better than you and can own you 10-0 on a map. there are clans out there, that will not, once they are warm, let you win a single round on any of the common maps. unless they have a bad day with the worst line-up, or get too carelees.
there are people out there, that are absolutely incredible. even without cheating. ;)
i dont talk about aim monsters. i talk about unbelieveble fast rushing with nades, movent like you would never thought it possible to be. and teamwork you dont stand a chance against.
slicey is VERY good, but there are some players out there, that usually get the better of him.
this is not some rubbish, i have seen a lot of demo material, nations cups etc pp.

there is nothing like seeing great talent playing on casa.
a map you alway thought you'd have known everything in.

until you see someone jumping from patio to red spawn via walljumps, that is.

OFC, usually these people snipe off bird's balls from 2 miles afar...



 


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 Post subject: Re: Reflexx Demos
PostPosted: 01.18.10 
just for the record and on the topic of reaction time... :

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 Post subject: Re: Reflexx Demos
PostPosted: 01.18.10 
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About her reaction time, with good and loud headphones (suppose she'll be nearly deaf in a few years because of loud headphones), she could pretty much tell ahead Wurst's direction, and since she was already turning towards him, she knew she had to fire at the target, so she maybe "prefired", which accidentally resulted in firing being seemingly so well timed. This is as objective as I can get. Even so, the precision of both bullets, while she was airbone, in fascinating at least. And what fascinates me even more is: she was firing at Ana, and before she finnished her, she jumps, turns around and fires at Wurst.

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 Post subject: Re: Reflexx Demos
PostPosted: 01.18.10 
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Location: Behind U
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@steve: sam makes a good job as they found out...
btw is the demo of yuna available somewhere?

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