So I started another map, and now I want to have some blood marks around.
I copied the blood.shader, adjustet a few paths and now it works quite nice. No z-fighting, transparent background and all that stuff.
But if I walk on it, the shadows are screwed. 
Attachment:
shot0046.jpg
Can someone help me how I could fix it? I tried adding map $lightmap to the shader, but then its way too bright.
Heres an example of the shader:
Code:
//   new dark blood splats when bleeding or shot   //
textures/ut4_boxcity/bloodMark
{
        nopicmip                        // make sure a border remains
        polygonOffset
        entityMergable          // allow all the sprites to be merged together
        {
                clampmap gfx/damage/blood_stain.tga
                blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
                rgbGen vertex
                alphaGen vertex
        }
}
Im using ambient 200 as long as the lighting isnt finished, can this cause this bug?
Just ask if you need more info
Any help would be appreciated 

ps: ye the minimap is screwed 

_________________
wursti wrote:
Anime? wow thats that movies where 100 dicks come out of a monster?