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 Post subject: Shadow Bug
PostPosted: 11.14.09 
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posted some :)
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Joined: 01.24.09
Posts: 312
Location: Germany
So I started another map, and now I want to have some blood marks around.
I copied the blood.shader, adjustet a few paths and now it works quite nice. No z-fighting, transparent background and all that stuff.
But if I walk on it, the shadows are screwed.
Attachment:
shot0046.jpg

Can someone help me how I could fix it? I tried adding map $lightmap to the shader, but then its way too bright.

Heres an example of the shader:
Code:
//   new dark blood splats when bleeding or shot   //
textures/ut4_boxcity/bloodMark
{
        nopicmip                        // make sure a border remains
        polygonOffset
        entityMergable          // allow all the sprites to be merged together
        {
                clampmap gfx/damage/blood_stain.tga
                blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
                rgbGen vertex
                alphaGen vertex
        }
}


Im using ambient 200 as long as the lighting isnt finished, can this cause this bug?

Just ask if you need more info

Any help would be appreciated :)

ps: ye the minimap is screwed :P


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 Post subject: Re: Shadow Bug
PostPosted: 11.14.09 
srx da hab ich keine ahnung... versuch das ganze im #urbanmappers channel im EnterTheGame IRC netzwerk zu erfragen, da wirste sicherlich geholfen...



 


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 Post subject: Re: Shadow Bug
PostPosted: 11.14.09 
Offline
posted some :)
User avatar

Joined: 01.24.09
Posts: 312
Location: Germany
oki probier ich mal die tage
danke trotzdem :)

_________________
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Anime? wow thats that movies where 100 dicks come out of a monster?



 


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