search -  faq -  rulez -  staff

forums






map cycle
irc              pwnalizer
voice         dswp bar




Register

Login


It is currently 12.22.24

 

All times are UTC + 1 hour




Post new topic Reply to topic  [ 46 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: ut4_dust2
PostPosted: 10.28.09 
Attachment:
ut4_dust2_v3.zip


this is just the radiant mapfile!
password is the same as usual

but have a look at ht post right above, those small cube may have to be removed:
i did not because i havent known if they are in beacuse of a bug or because you added them on purpose.


You do not have the required permissions to view the files attached to this post.



 


Top
  
 
 Post subject: Re: ut4_dust2
PostPosted: 10.28.09 
Quote:
18:40.45       qqwertyy1: really you did it great
18:40.58       qqwertyy1: but we must a solution about roof
18:41.04       qqwertyy1: that near the blue base
18:41.07       stv``: let that be my issue :)
18:41.10       qqwertyy1: near long a
18:41.17       qqwertyy1: :)



 


Top
  
 
 Post subject: Re: ut4_dust2
PostPosted: 10.28.09 
Offline
Godlike
User avatar

Joined: 02.15.09
Posts: 508
-----tdm:  
nick: [dswp]N00binator
skill: 460.95
kills: 374
deaths: 391
ratio: 0.95
ma ne jkeine frage warum sind bei counterstrike eigentlich die konturen und grafiken besser

würde das arge probleme geben wenn man die maps fast 1 zu 1 übernehmen würde?


sry aber 0 plan von mapping :shock:

_________________
Finished jump maps atm 20 =D

Image



 


Top
 Profile  
 
 Post subject: Re: ut4_dust2
PostPosted: 10.28.09 
1:1 geht prinzipiell

aber das ist urt und kein cs... ganz anderes gameplay.
daher sind manche positionen die in cs wichtig waren obsolet und umgedreht... unwichtiges kann plötzlich wichtig werden, um den map-flow zu erhalten.

texturen an sich sind kein problem, aber das ist qwerty's sorge... weiter vorn hat er nen CSS und nen urt mapscreen, der zeigt was möglich ist, gepostet, falls das die frage beantwortet.



 


Top
  
 
 Post subject: Re: ut4_dust2
PostPosted: 10.28.09 
ut4_dust2_v3b



 


Top
  
 
 Post subject: Re: ut4_dust2
PostPosted: 10.28.09 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
http://www.dswp.de/q3ut4/ut4_dust2_v3b.pk3

_________________
Image



 


Top
 Profile  
 
 Post subject: Re: ut4_dust2
PostPosted: 10.29.09 
Offline
Godlike
User avatar

Joined: 02.15.09
Posts: 508
-----tdm:  
nick: [dswp]N00binator
skill: 460.95
kills: 374
deaths: 391
ratio: 0.95
ok jo das hat meine frage beantwortet
Es währe möglich
Danke steve =)

_________________
Finished jump maps atm 20 =D

Image



 


Top
 Profile  
 
 Post subject: Re: ut4_dust2
PostPosted: 11.01.09 
just a snapshot on what i am doing right now....

added some nooks and crannies, to get the middle part to look more like css, made the tunnel entrance higher, about to build a tower left of the double door passage... and all the while i am cleaning brushes-cleaning brushes-cleaning brushes...

Attachment:
d2_d_n.jpg


You do not have the required permissions to view the files attached to this post.



 


Top
  
 
 Post subject: Re: ut4_dust2
PostPosted: 11.01.09 
Offline
Godlike
User avatar

Joined: 02.15.09
Posts: 508
-----tdm:  
nick: [dswp]N00binator
skill: 460.95
kills: 374
deaths: 391
ratio: 0.95
ah steve was du noch machen könntest bzw querty am boden den wänden oder den werbetafeln das dswp logo einfügen schön gros versteht sich =)

(wenn noch nicht vorhanden müsste halt jemand das dswp logo etwerfen)

_________________
Finished jump maps atm 20 =D

Image



 


Top
 Profile  
 
 Post subject: Re: ut4_dust2
PostPosted: 11.03.09 
Offline
Ingame Mod
User avatar

Joined: 03.03.09
Posts: 436
Location: Finland
Okies, first of all; I don't like how the bombsite B 'window' works from the ct side. 2 jumps should be enough and there's some sort of hole between the boxes and the rock you can fall into which slows you down. And what happened to the top part anyway?

I tried it on my own computer and I dont think these two following places are supposed to be accessable:
Image
Image
(w00t you can also get to top of the palm tree in middle from here :))

Also I think that you can get on the rocks on middle ct side by bouncing from the rocks to the palm tree towards the corner, but couldn't quite get the jumping right -_-

Couple of crates here and there missing. There's also a plenty of misplaced textures, holes in the walls etc. etc. but I guess they aren't your no#1 concern atm. so I'll bitch about those once you have 'last version' of the map ready.

_________________
Image



 


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 46 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Imprint

Powered by phpBB © 2000, 2002, 2005, 2007, 2008, 2009, 2010 phpBB Group

Skin by Lucas Kane
we use apache2 mod rewrite with phpBB SEO
map train_beta1-100 © 2009 by SteveMcQueen
Statistics Backend + Database by XLR Stats and B3 Bot
mapvote robot and gameserver monitor © 2009 by BlinKy
mumble viewer Copyright © 2008 Dominik Radner (aka Urmel)
mumble switcher and integration © 2008 by XTJ7, Unclefragger and Wursti
Localisation Plugin © 2009, Team Leads Plugin © 2009 and Knifer Plugin © 2009 by SvaRoX
for our stats we use Chart.js Copyright (c) 2013-2015 Nick Downie.
the stats also use some jQuery jQuery v2.1.4 | (c) 2005, 2015 jQuery Foundation, Inc.



voice server
top 20 players


nameskillkills
-Dws.BLINGBLING*-*1730.63418631
NormaSnockers1865.75400492
Zottel1760.8276378
make.them.suffer1846.17269872
>8v=1825.35230156
moon1777.56195615
sjas1692.49192315
peace1878.86190660
Wagner_Moura1562.9188001
Goomba1859.75182677
z0rn1608.41181016
Mad1803.76179124
[dswp]PLZ1847.85178516
Graf_ZahlIII1835.73167407
Zohan1611.07159737
ubercunt1634.93159240
Yarrr!1917.33156233
I_am_nOOb1909.64151268
Pandageddon1891.75148319
Pirat1664.08145798