Unclefragger wrote:
ok ... the fence is crap like it is now, you can hide way too well and become almost unhittable, there should be a playerclip like 0.5-0.7 times as big as the fence, no walljump allowed.
SteveMcqueen wrote:
- so then make the fence 2/3 of what it is now (maybe the spoken of height you can pass with one walljump?)
Ok the height of the net is a crucial point, I will try to test that locally...
Unclefragger wrote:
then I have an idea for a fork: ut4_he_lavatennis, both sides are surrounded by a gap with lava inside (like 1m level difference) so no run to far -> dead to close to the fence -> dead ... you get the idea.
Good idea, but I think I would break the most negative score ever
SteveMcqueen wrote:
- add the minimap, even if it may seem pointless to you. just looks WAY better. (a newly created minimap should be in some folder in your mapping urt as a .tga, after the first time you load up the map. or if you want a fancy one, make a screenshot of the map from WAY above the map in the editor, and scale it to the size of the enginge-created one.)
In fact I thought it would auto-generate a fine minimap, as it seems it's not the case... ok I will do that manually then.
SteveMcqueen wrote:
- have you added matching surface sounds for the floor? :>
Hmmm not at all =)
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ut4_he_tennis_v0.1-------------------------
"We are talking about computers here, compared to those I can read women like a book ;P"
Unclefragger