Quote:
00:04.44       [51]solitary: NulL` you only use shaders for lighting, correct?
00:05.24       @NulL`: no i use point light more and more now
00:05.51       @NulL`: i usually couple a omni light and a spot light though
00:05.55       slackin: hey i got a mapping question about sun
00:06.57       slackin: i am using tp sun, but i want the shadows comming from the opisite way, and a bit more umm, like |_ <----wall n shadow to ----> |__
00:07.13       slackin: actually
00:07.16       slackin: like
00:07.19       slackin: its this now:
00:07.22       slackin: _|
00:07.24       slackin: and i want:
00:07.26       slackin: |__
00:07.45       @NulL`: add 180 to the angle
00:08.00       slackin: yea but you see how i want it longer?
00:08.10       slackin: like the one is only one dash long and the other is two
00:08.14       slackin: so like
00:08.18       slackin: 200?
00:08.22       @NulL`: lower the inclination
00:08.49       slackin: hum, time to pull up shader manual(doh!) but i need to read some of that again to refresh my mind
00:09.00       @NulL`: inc goes between 0 and 90 degrees
00:09.08       slackin: ahh
00:09.10       slackin: ok
00:09.12       slackin: and the other
00:09.16       @NulL`: 0 is horizontal; 90 is vertically down
00:09.32       slackin: is like angle of sun on xy axis
00:09.37       slackin: and the other is hieght
00:09.45       slackin: kinda like aiming a sattelite dish?
00:11.22       slackin: k thnkz null
00:11.26       slackin: i think i got it