search -  faq -  rulez -  staff

forums






map cycle
irc              pwnalizer
voice         dswp bar




Register

Login


It is currently 12.21.24

 

All times are UTC + 1 hour




Post new topic Reply to topic  [ 54 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: CHEAT DETECTING
PostPosted: 08.11.10 
Offline
Godlike
User avatar

Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
lamas-corner/xardas-wallhack-and-autoshoot-on-bomb-t2029.html

There is a demo that shows autoshoot in action.



 


Top
 Profile  
 
 Post subject: Re: CHEAT DETECTING
PostPosted: 08.11.10 
Offline
Godlike
User avatar

Joined: 03.15.10
Posts: 1132
Location: Nijmegen
cheers - wil check it out, and i advice everybody to do so, so u know what you're looking for..
i do not see the autoshoot tbh..

_________________
Quote:
tiru: i do sounds like an alien



 


Top
 Profile  
 
 Post subject: Re: CHEAT DETECTING
PostPosted: 10.21.10 
Offline
Godlike
User avatar

Joined: 08.27.09
Posts: 746
Location: Zagreb, Croatia
-----tdm:  
nick: Zombie
skill: 1153.35
kills: 2521
deaths: 1384
ratio: 1.82
-----bomb:  
nick: Zombie
skill: 799.915
kills: 649
deaths: 361
ratio: 1.79
2 demos of cookie testing mombot. was quite informative... for any questions, suspicions or similar, post :D

and no i dont use any kind of cheat in gaming.


You do not have the required permissions to view the files attached to this post.

_________________
Image <- got this from JRandomNoob



 


Top
 Profile  
 
 Post subject: Re: CHEAT DETECTING
PostPosted: 10.21.10 
Offline
Godlike
User avatar

Joined: 09.28.08
Posts: 2318
Location: Solar System
Yeah sure. I believe you.

_________________
Image



 


Top
 Profile  
 
 Post subject: Re: CHEAT DETECTING
PostPosted: 10.21.10 
Offline
Godlike
User avatar

Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
Of course, we have faith on Cookie..



 


Top
 Profile  
 
 Post subject: Re: CHEAT DETECTING
PostPosted: 10.21.10 
Offline
Godlike
User avatar

Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
..


You do not have the required permissions to view the files attached to this post.



 


Top
 Profile  
 
 Post subject: Re: CHEAT DETECTING
PostPosted: 10.21.10 
Offline
Godlike
User avatar

Joined: 09.28.08
Posts: 2318
Location: Solar System
lol nice pic.

_________________
Image



 


Top
 Profile  
 
 Post subject: Re: CHEAT DETECTING
PostPosted: 10.22.10 
Offline
[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
I tried cross_urth the other day. I planned on testing it on a local server with AimMe to see something (it seems to me that people are teleporting in front of me so I wanted to reconfigure my config so I would see at least what I am supposed to see).
Code:
Buffer = /razno/igre/UrbanTerror/ioUrbanTerror.x86_64
Loading sub main
Cross platform Urban Terror Cheat by " All"
mailto: {email censored by Natirips to disallow dishonest cheaters from finding the cheat themselves} &#91;at&#93; bluebottle.com (replace &#91;at&#93; with @)

Executable Path: /razno/igre/UrbanTerror/ioUrbanTerror.x86_64
Pagesize = 4096
Pagemask = 0xFFFFF000
Size of address = 8
 _____________________________________________________

Symbol "Cbuf_ExecuteText" is at 0x438e52 in a file compiled without debugging.
Symbol "Cvar_Register" is at 0x43ff1a in a file compiled without debugging.
Symbol "Cvar_Set" is at 0x4405ba in a file compiled without debugging.
Symbol "Cvar_Update" is at 0x43f65c in a file compiled without debugging.
Symbol "CL_CgameSystemCalls" is at 0x40493a in a file compiled without debugging.
Symbol "Com_Printf" is at 0x43b38c in a file compiled without debugging.
Symbol "CM_BoxTrace" is at 0x437eae in a file compiled without debugging.
Symbol "CM_TransformedBoxTrace" is at 0x437784 in a file compiled without debugging.
Symbol "CM_TempBoxModel" is at 0x424b8a in a file compiled without debugging.
Symbol "CM_InlineModel" is at 0x42511a in a file compiled without debugging.
Symbol "RE_RegisterShader" is at 0x539500 in a file compiled without debugging.
Symbol "Com_Error" is at 0x43cc94 in a file compiled without debugging.
Symbol "AngleDelta" is at 0x4757ec in a file compiled without debugging.
Symbol "RE_RenderScene" is at 0x52d62c in a file compiled without debugging.
Dump of assembler code for function RE_RenderScene:
0x000000000052d62c <RE_RenderScene+0>:  push   %r12
0x000000000052d62e <RE_RenderScene+2>:  push   %rbp
0x000000000052d62f <RE_RenderScene+3>:  mov    %rdi,%rbp
0x000000000052d632 <RE_RenderScene+6>:  push   %rbx
Symbol "Com_MD5File" is at 0x44b210 in a file compiled without debugging.
Dump of assembler code for function Com_MD5File:
0x000000000044b210 <Com_MD5File+0>:     push   %r15
0x000000000044b212 <Com_MD5File+2>:     push   %r14
0x000000000044b214 <Com_MD5File+4>:     push   %r13
0x000000000044b216 <Com_MD5File+6>:     mov    %esi,%r13d
Symbol "VM_Create" is at 0x4832ae in a file compiled without debugging.
Dump of assembler code for function VM_Create:
0x00000000004832ae <VM_Create+0>:       mov    %r12,-0x20(%rsp)
0x00000000004832b3 <VM_Create+5>:       mov    %r13,-0x18(%rsp)
Symbol "VM_CallCompiled" is at 0x54493a in a file compiled without debugging.
Dump of assembler code for function VM_CallCompiled:
0x000000000054493a <VM_CallCompiled+0>: mov    %rbx,-0x30(%rsp)
0x000000000054493f <VM_CallCompiled+5>: mov    %rbp,-0x28(%rsp)
Symbol "VM_Free" is at 0x482a60 in a file compiled without debugging.
Dump of assembler code for function VM_Free:
0x0000000000482a60 <VM_Free+0>: push   %rbx
0x0000000000482a61 <VM_Free+1>: mov    0x60(%rdi),%rax
0x0000000000482a65 <VM_Free+5>: mov    %rdi,%rbx
Symbol "cl" is at 0xe9b040 in a file compiled without debugging.
Symbol "cls" is at 0xdc77e0 in a file compiled without debugging.
Symbol "vmTable" is at 0x107e880 in a file compiled without debugging.
Symbol "R_GetModelByHandle" is at 0x52b8c0 in a file compiled without debugging.

All offsets and detourlengths retrieved. Cheat ready!
ioQ3 1.35urt linux-x86_64 Dec 21 2007
----- FS_Startup -----
Going through search path...

----------------------
15382 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
Segmentation fault
natirips@nati-lap:/razno/igre/UrbanTerror/cheat$

Notice the frustrating part in the line before the last line.

I even compiled my own urth.so and even had to fix the source code (the author's version of C++ apparently puts "clock" into std:: namespace, but my g++ does not).

Btw, anyone knows what might be a good place to start looking if I wanted to fix my teleportation issue. (it's not typical teleportation caused by network problems, it only happens that some people teleport somewhere near me at first, but later they move smoothly. I.e. someone comes from behind and corner but I spot him/her when he/she is already a few meters away from the wall.)

_________________
ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«



 


Top
 Profile  
 
 Post subject: Re: CHEAT DETECTING
PostPosted: 10.22.10 
Offline
posted some :)
User avatar

Joined: 08.05.09
Posts: 368
Location: Zagreb, Croatia
Uhm...that's not teleportation. That's warping, it's something that happens when you have a lot of people on the server that lag. Anti warp tool fails to fix the issue and you see someone "jumping" from one spot to another but the process of moving from point A to point B isn't rendered.
I see it every day on the server, when there's more then 22 people on. It's a glitch in the game.

_________________
Image

Bring the Rayne.



 


Top
 Profile  
 
 Post subject: Re: CHEAT DETECTING
PostPosted: 10.22.10 
Offline
[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Rayne wrote:
Uhm...that's not teleportation. That's warping, it's something that happens when you have a lot of people on the server that lag. Anti warp tool fails to fix the issue and you see someone "jumping" from one spot to another but the process of moving from point A to point B isn't rendered.
I see it every day on the server, when there's more then 22 people on. It's a glitch in the game.
How come I did not have that problem before my last major config overhaul?

I have only two issues with my current config: the teleport/warp issue and the fact that my game freezes for a short period of time every time a radio sound is played for the first time in that round (and the freeze happens for each of the different radio sounds being played). My problem is apparently in loading process. And I even increased the hunk_megs...

_________________
ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«



 


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 54 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Imprint

Powered by phpBB © 2000, 2002, 2005, 2007, 2008, 2009, 2010 phpBB Group

Skin by Lucas Kane
we use apache2 mod rewrite with phpBB SEO
map train_beta1-100 © 2009 by SteveMcQueen
Statistics Backend + Database by XLR Stats and B3 Bot
mapvote robot and gameserver monitor © 2009 by BlinKy
mumble viewer Copyright © 2008 Dominik Radner (aka Urmel)
mumble switcher and integration © 2008 by XTJ7, Unclefragger and Wursti
Localisation Plugin © 2009, Team Leads Plugin © 2009 and Knifer Plugin © 2009 by SvaRoX
for our stats we use Chart.js Copyright (c) 2013-2015 Nick Downie.
the stats also use some jQuery jQuery v2.1.4 | (c) 2005, 2015 jQuery Foundation, Inc.



voice server
top 20 players


nameskillkills
-Dws.BLINGBLING*-*1730.63418631
NormaSnockers1865.75400492
Zottel1760.8276378
make.them.suffer1846.17269872
>8v=1825.35230156
moon1777.56195615
sjas1692.49192315
peace1878.86190660
Wagner_Moura1562.9188001
Goomba1859.75182677
z0rn1608.41181016
Mad1803.76179124
[dswp]PLZ1847.85178516
Graf_ZahlIII1835.73167407
Zohan1611.07159737
ubercunt1634.93159240
Yarrr!1917.33156233
I_am_nOOb1909.64151268
Pandageddon1891.75148319
Pirat1664.08145798