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 Post subject: campers
PostPosted: 01.18.10 
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Ingame Mod
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Joined: 01.16.09
Posts: 542
Location: nancy
-----tdm:  
nick: .:RastaSkud:.
skill: 337.37
kills: 987
deaths: 1057
ratio: 0.93
I had just kicked 2 campers from respawn camp. And here is what I discover !!!

Attachment:
campers.jpg



very boring teams. What can we do ?


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 Post subject: Re: campers
PostPosted: 01.18.10 
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Godlike
User avatar

Joined: 07.15.08
Posts: 4649
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
we should prepare some wicked lifestyle code that (applied on a boring player)

-make him look smarter.
-make him talk about an interesting thema.
-make him play like sliceys father.

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 Post subject: Re: campers
PostPosted: 01.18.10 
Offline
Ingame Mod
User avatar

Joined: 01.16.09
Posts: 542
Location: nancy
-----tdm:  
nick: .:RastaSkud:.
skill: 337.37
kills: 987
deaths: 1057
ratio: 0.93
What is it to have a server with many slots if it increases the number of campers ?



 


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 Post subject: Re: campers
PostPosted: 01.18.10 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4649
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
oh that would be worth nothing.
better dont go play there...

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 Post subject: Re: campers
PostPosted: 01.18.10 
Offline
Ingame Mod
User avatar

Joined: 01.16.09
Posts: 542
Location: nancy
-----tdm:  
nick: .:RastaSkud:.
skill: 337.37
kills: 987
deaths: 1057
ratio: 0.93
But we love it :lol:



 


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 Post subject: Re: campers
PostPosted: 01.18.10 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4649
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
hihi

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 Post subject: Re: campers
PostPosted: 01.19.10 
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Godlike
User avatar

Joined: 08.27.09
Posts: 746
Location: Zagreb, Croatia
-----tdm:  
nick: Zombie
skill: 1153.35
kills: 2521
deaths: 1384
ratio: 1.82
-----bomb:  
nick: Zombie
skill: 799.915
kills: 649
deaths: 361
ratio: 1.79
well i noticed that "!w *name* camp" doesnt produce much action...people mostly ignore it. but if you "!slap *name*" then he starts moving. the only problem is that if you start slapping people then you cannot play normally because you have to concentrate on the slapping and eventually you go spec to skim thru both teams. you spec each player for a few seconds to see if he is worth speccing some more or you move on another one. therefore admins/mods have problems playing. today humppa was on a rampage again with kicking idiots and for a good reason. so many of them just standing with snipers and waiting. it would be nice if there would be a possibility to "!ws *name* camp" which would warn him and slap him. i know its just merging 2 things together but it might produce some effect.

@rasta: it doesnt matter how many slots you have. there is always some 20-40% campers (map dependant). so if you put oil depot with 20 people or with 40 people it will be more or less same. honestly i do not know which would be worse... less people mean less movement == more boring maps. but if you have more people then you have a bunch of people who cant use snipers for whatever reason and they rush... either way its fucked up. thats why there are admins/mods. i see no problem if (hypothethical example follows) humppa is speccing and dealing with it idiots camping and map changes to something he likes to play. ofc if he asks i will gladly go spec and deal with idiots. yes at some degree its tiresome to actually "work" while you wanna play but then again...we should perhaps feel proud to some extent seeing a person we only know as a wurst has enough confidence in us to maintain order.

you have to understand that when its peak time of the day there are always at least 2 admins/mods ingame to maintain order (often much more) and they deal with it.

i played on a few different servers but when i saw the chaos and anarchy there i stopped going there... no point... :|

[/walloftext]

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 Post subject: Re: campers
PostPosted: 01.19.10 
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Godlike
User avatar

Joined: 08.30.08
Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
Just leave them alone... they are all leets and want to frag like this kid:




Watch this vid @ Youtube (new Window)



 


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 Post subject: Re: campers
PostPosted: 01.19.10 
H E A D S H O T



 


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 Post subject: Re: campers
PostPosted: 01.19.10 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4649
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
hm, its allways a mad thing as long as we ourselfes must decide whats now camp and whats not.
would be nice to have such a feature ingame.
as long as theres nothing like that (and nobody found that has the will to grub in q3´s old c code) we will miss an anticamp.
sry guys, its urt, development decide that camping belongs to this game somehow. its not a bug, its a feature.

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