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PostPosted: 08.05.09 
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Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
wow the extrawurst!
ye its the best progi ever seen, its python.

-it tail the log
-it speak the rcon
-it stores in mysql

(to describe it in a short)
the "queue issue" is the lag what bans a player before it even gets spoken !fa

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PostPosted: 08.06.09 
dswp grows and grows...



 


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PostPosted: 08.06.09 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
hihi, so many nerds around.
in fact its a nice surprise, i allways thought gamers listen to techno and like blonde girls with false teeths

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PostPosted: 08.06.09 
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/reconnect

Joined: 04.16.09
Posts: 12
SvaRoX wrote:
Cool man, actually I'm not a python coder, I just learned from B3... so I could have some questions for you :D


shoot! don't know if i can really help you, but if so i'd be glad to give something back to the dswp'ers.

just sticked my nose into the bbb source today. how do you develop / test? multiple vms for all the players?

is there more info about the queue-issue?
:mrgreen:



 


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PostPosted: 08.06.09 
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Leader
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Joined: 11.29.08
Posts: 1972
extraW wrote:
how do you develop / test? multiple vms for all the players?

No, just 2 different instances of UrT on my 1.6 simple core... I tried to find a way to debug without any client/server running, but B3 needs rcon. Maybe a dummy UDP socket would do the trick, in fact I never investigate further, but if you have some idea about it...
extraW wrote:
is there more info about the queue-issue?

I was adding some code to evaluate event handling durations, but "suddenly" the bot has "died"... I will tell you more when he wakes up =)

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"We are talking about computers here, compared to those I can read women like a book ;P"
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PostPosted: 08.23.09 
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Ingame Mod
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Joined: 08.13.09
Posts: 364
Location: India
FragboySlim wrote:
Hi!

so, this is necessary, cause im kicked 2 mins ago, teamkill warnings... :-(
I must vent my anger (Is this right? :-) )

The system self ist good, but not when some teammates run into an SR8 shot, that was targeted to an enemy, i say "Sorry" but nothing happens, no forgive or anything else, and that was not the only one, on a server with 45 ppl its impossible to not run before a scope of an mate. Thats o.k., cause 1-2 teamkills, will not kick u.

But when no one forgives, and its strictly NOT ur fault, then the system is a failure, u can nothing do, only wait to get kicked, or rejoin fast enough, before the kick is executed.
Its only 2 minutes, so thats not the problem, the real problem i have is with such guys, that not forgive, and thats not only noobs, they dont know about it.

And the takes me to the point where i must think, why in hell should i forgive ppl when its strictly my fault? Maybe some ppl do exactly this already and dont forgive ppl...

k, im feeling better now, that was absolutely necessary

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PostPosted: 08.23.09 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
:)

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