SvaRoX wrote:
Don't you think it could work with ioQ3 ? Or you need Q3 textures maybe...
Man i got this thing to work with UrT 4.1. The problems isn't just in the textures, missing textures is something i could live it, but....There's some kind of a shader problem, player models head literally explodes. When you're close it looks normal, take few steps back the head (hair usually) starts looking like a missing texture.
More you move away more it expands, so in the end you got a gigantic sphere like shape, made out of hundreds of triangles rotating randomly.
I tried using just Q3 pk3's, thought it may be a texture problem, but it wasn't, it needs Q3 to work properly.