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 Post subject: Teamdamage bans
PostPosted: 06.28.09 
Offline
Ingame Mod

Joined: 03.17.09
Posts: 100
Hi Wursti,

can you please remove teamdamage bans?

its really painful to get kicked when you kill team mates by accident (like crossing line of fire or steping on your granade which you wanted to throw but got killed).
most people dont realize the fogive function or dont use it even when you apologize.
i think there is no need to have this function active since there are enough admins online.

i really like wurst serwer but this has become a reason to switch server. its really pissing me off.

cheers

Jochen



 


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 Post subject: Re: Teamdamage bans
PostPosted: 06.28.09 
Offline
Godlike
User avatar

Joined: 09.04.08
Posts: 108
Jochen wrote:
Hi Wursti,

can you please remove teamdamage bans?

its really painful to get kicked when you kill team mates by accident (like crossing line of fire or steping on your granade which you wanted to throw but got killed).
most people dont realize the fogive function or dont use it even when you apologize.
i think there is no need to have this function active since there are enough admins online.

i really like wurst serwer but this has become a reason to switch server. its really pissing me off.

cheers

Jochen


i understand you but...
sometimes it is just nice for admins to relax... when a tker shoots me 2 times in the face i know i dont have to ban him cause he allready is....



 


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 Post subject: Re: Teamdamage bans
PostPosted: 06.29.09 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
btw. after 2 mins u can come back in game, thats less then 1 cigarette to calm down...

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 Post subject: Re: Teamdamage bans
PostPosted: 06.29.09 
Offline
Godlike
User avatar

Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
the only problem is if you get it often, once there are "too many warnings in the gene pool" you get banned for a rather long time

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"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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 Post subject: Re: Teamdamage bans
PostPosted: 06.29.09 
Offline
Ingame Mod

Joined: 03.17.09
Posts: 100
Hi,

its reasonable to have the admins relax.

i was baned yesterday 3 times and i never had the feeling that its just for 2 minutes. i saw bans for 8 minutes for tk and when i got baned i played a full round on a different server which takes more than 2 minutes. even after that i wasnt able to join again.

@wursti: nice idea with the cigarette but i try to reduce smoking :D

cheers

Jochen



 


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 Post subject: Re: Teamdamage bans
PostPosted: 06.29.09 
warnings add up... for tk, for swearing, ta / teamattack at map start, ta during game...
just watch your tongue and your mates. i know what it is like to be banned for hours.... mostly because of swearing ^^

3 warns = 2 mins
4 = 8 mins
5 and more are for hours already IIRC



 


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 Post subject: Re: Teamdamage bans
PostPosted: 06.29.09 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
maybe we should tune a bit with the penalty times...

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 Post subject: Re: Teamdamage bans
PostPosted: 06.29.09 
Offline
/connect

Joined: 02.28.09
Posts: 7
Location: somewhere over the rainbow
-----tdm:  
nick: jupp
skill: 342.515
kills: 22
deaths: 28
ratio: 0.78
wurst wrote:
maybe we should tune a bit with the penalty times...

I think it is OK as it is. There are too many players who don't care about the weapons (esp. Nades and HK69) they use.



 


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 Post subject: Re: Teamdamage bans
PostPosted: 06.29.09 
Offline
Godlike
User avatar

Joined: 09.28.08
Posts: 2318
Location: Solar System
I've heard from my bro that thic can be quite problem. He kills 2 teammates accidentally and he gets first kick. Now it's better since he's moderator but still. This server has quite lots of tks, and it's not easy to follow what all 31 players are doing when you're playing.

Maybe svarox or XTJ can make b3 plugin which could disable b3 autokick while admin is specting? Something like auto and manual mode. When we're not online or we're playing b3 does job, when we have free time we do it's job.

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 Post subject: Re: Teamdamage bans
PostPosted: 06.29.09 
Offline
[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
AimMe wrote:
I've heard from my bro that thic can be quite problem. He kills 2 teammates accidentally and he gets first kick. Now it's better since he's moderator but still. This server has quite lots of tks, and it's not easy to follow what all 31 players are doing when you're playing.

Maybe svarox or XTJ can make b3 plugin which could disable b3 autokick while admin is specting? Something like auto and manual mode. When we're not online or we're playing b3 does job, when we have free time we do it's job.

More precisely the scenario sometimes goes like this: you're about to throw a grenade, you get teamkilled by a retard with negev and the grenade falls on the floor, it kills your teammates and you get kicked/tempbanned :cry: . Can be annoying at times...

And then at some other time, there comes a teamkiller and because b3 is lagging he keeps on killing teammates for quite some time.

Although I do understand there's no much helping it. A.I. programming isn't a piece of cake.

And yes, I agree that many people simply don't use !forgive. And by the way, is there a !forgive version for teamdamage?

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