search -  faq -  rulez -  staff

forums






map cycle
irc              pwnalizer
voice         dswp bar




Register

Login


It is currently 12.22.24

 

All times are UTC + 1 hour




Post new topic Reply to topic  [ 107 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next
Author Message
 Post subject: Re: wheres the admins?
PostPosted: 12.06.08 
Offline
Ingame Mod
User avatar

Joined: 11.23.08
Posts: 16
AimMe wrote:
So you want to say that game has some list of servers where player is banned, and checks it when player tries to join server?
Nice idea, but still no perfect. When something is on your PC you can edit it. It should be encripted, hidden, and packed (in one of those .pak).


I know, is no percet. Perfecthood is no possible when u are talking about informatic, in fact.

But A critical encripted cookie, combining another forms of filtering may be result in a preety good security.

U always can know if a file has been modified, by hashin it before put. If hash kept in UT server does not match with cookie one, u know it has been manipulated. Double ban xDDDD

Question is... How the hell make that? 8-) ;)

Regards

_________________
Donot (shotme)



 


Top
 Profile  
 
 Post subject: Re: wheres the admins?
PostPosted: 12.07.08 
Offline
Godlike
User avatar

Joined: 09.28.08
Posts: 2318
Location: Solar System
Donotshotme wrote:
Question is... How the hell make that? 8-) ;)


One server can't do it, maybe to ask UtR community to put it in next version? I've seen they are fighting cheaters too.

We could do it as soon as wurst join that urbanterror admin alliance.

_________________
Image



 


Top
 Profile  
 
 Post subject: Re: wheres the admins?
PostPosted: 12.07.08 
Offline
Ingame Mod
User avatar

Joined: 11.23.08
Posts: 16
AimMe wrote:
Donotshotme wrote:
Question is... How the hell make that? 8-) ;)


One server can't do it, maybe to ask UtR community to put it in next version? I've seen they are fighting cheaters too.

We could do it as soon as wurst join that urbanterror admin alliance.


We cant do it. It cant be done. Is not the same matre. not the same...

I've thinking about Servers can donwload maps as player need. Rigth? So servers can put files into user's machines.

So thing is not so if server can or not put, but how to protect the cookie: There is no system without crack, as u know. Well, maybe idea is not to take perfect proteccion, nor take cheaters ouy, but reduce cheater number as much as we can...

And of course, code may be rewriten to do that, but we have the idea man. Programmers will have the exact code to doing dthat.

regards

_________________
Donot (shotme)



 


Top
 Profile  
 
 Post subject: Re: wheres the admins?
PostPosted: 12.07.08 
Offline
Godlike
User avatar

Joined: 09.28.08
Posts: 2318
Location: Solar System
Donotshotme wrote:
AimMe wrote:
Donotshotme wrote:
Question is... How the hell make that? 8-) ;)


One server can't do it, maybe to ask UtR community to put it in next version? I've seen they are fighting cheaters too.

We could do it as soon as wurst join that urbanterror admin alliance.


We cant do it. It cant be done. Is not the same matre. not the same...

I've thinking about Servers can donwload maps as player need. Rigth? So servers can put files into user's machines.

So thing is not so if server can or not put, but how to protect the cookie: There is no system without crack, as u know. Well, maybe idea is not to take perfect proteccion, nor take cheaters ouy, but reduce cheater number as much as we can...

And of course, code may be rewriten to do that, but we have the idea man. Programmers will have the exact code to doing dthat.

regards


Well, i haven't thought of that. This is not only possible then even doable.
There should be one file which comes to cheaters PC and then block him form coming on that server, right? Still, as you said, we can't do good protection of that file like that. But if they don't know thing like that exist they wont edit it. :D

But there is another problem. Where will that file come? If it is in folder where UtR is installed, it will disappear when he reinstalls it. And i don't know if game has access to "program files" or "/home" directories. If it does, file can go anywhere so it will be hard to find.

Well, we don't know until we try. We only need someone who'll do it.

_________________
Image



 


Top
 Profile  
 
 Post subject: Re: wheres the admins?
PostPosted: 12.07.08 
Offline
Ingame Mod
User avatar

Joined: 11.23.08
Posts: 16
AimMe wrote:

But if they don't know thing like that exist they wont edit it. :D


Sure, Thats the big question, man. How to protect our cookie.

Some methods: Hide, duplication, encrypcion...

All of them are 'editables'. Nice observation.

But... How about a common list in a independient server? That list contains not names, not IPs, but all and everyone hashes belonging to our cookies.

U know hash is a fingerprint, and can tell us if a file has been altered or not.

So cheater tries to alter our cookie. And go agaiunst server to play. Server checks his cookie, calculating his hash or MD5sum, or whatever we want... Against global server's list. If hashing does not match... Double Banned :-)

And... if cheater deletes? Well... We have another list checking IPs, or ranges, or names, or MAC adresses even...

I see that like a ring defense: Ring involves another ring, that involves another one...

Should we opoen another post 4 talking about?

Regards

_________________
Donot (shotme)



 


Top
 Profile  
 
 Post subject: Re: wheres the admins?
PostPosted: 12.08.08 
Offline
Godlike
User avatar

Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
Yeah well .. nice idea but at some point you have to give the players a hash, now you can't really identify who already had a hash and just got rid of it and who is new. IPs can change, names can change, the range would result in a hash for so many poeple that you can just add the range to the ban. MAC adresses however are layer2 network communication and won't get past a router (you packages pass many routers till they reach the game), so you actually don't know those either (and if you would let it generate by the client where you get the mac the hash still can be edited, and MACs can be faked).
Best would be a hash placed by installation and calculating in hardware information (just how vista did, all saw that it worked since the registration went broke once you switched hardware ^^).

_________________
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- Martin Golding



 


Top
 Profile  
 
 Post subject: Re: wheres the admins?
PostPosted: 12.08.08 
Offline
Ingame Mod
User avatar

Joined: 11.23.08
Posts: 16
Unclefragger wrote:
Yeah well .. nice idea but at some point you have to give the players a hash, now you can't really identify who already had a hash and just got rid of it and who is new. IPs can change, names can change, the range would result in a hash for so many poeple that you can just add the range to the ban. MAC adresses however are layer2 network communication and won't get past a router (you packages pass many routers till they reach the game), so you actually don't know those either (and if you would let it generate by the client where you get the mac the hash still can be edited, and MACs can be faked).
Best would be a hash placed by installation and calculating in hardware information (just how vista did, all saw that it worked since the registration went broke once you switched hardware ^^).


Yep man, thats a nice appointment. Absolutely agreed with u.

Just taking an install ID and registering it like Vista, u say... Well, is a good method, and may be useful.

Think: What do u have in a PC that is quite rare to change? Well... Is no easy, uh?

And... What about a component's serial number? There is more than a way to read the motherboard's SN, 4 exemple. That allow us to identify a machine, or not?

Just try 'cpuz' program, find it in Google, and tell me if u can read or not...

Of course, u can change ur motherboard... But is quite hard to do for most of users, and a bit expensive for rest of ones :lol:

How to do? Well, coders shoud be know it... This is only an idea about...

Regards

_________________
Donot (shotme)



 


Top
 Profile  
 
 Post subject: Re: wheres the admins?
PostPosted: 12.08.08 
Offline
Godlike
User avatar

Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
most gamers spend more money on cpu and gpu as on mb, so better use their serials ;)
that would be nice ...

_________________
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- Martin Golding



 


Top
 Profile  
 
 Post subject: Re: wheres the admins?
PostPosted: 12.08.08 
Offline
Ingame Mod
User avatar

Joined: 11.23.08
Posts: 16
Unclefragger wrote:
most gamers spend more money on cpu and gpu as on mb, so better use their serials ;)
that would be nice ...


Sure man, as u wanna ROLF!!!!

Anyway, think that memory is more easy to be replaced than motherboard, thats the reason i suggest mb SN and no other...

:lol: 8-)

But we have an idea only. We need to translate that to UT depelopers, and...

By the way... This idea is Creative Commons licensed, (BY mode)... xDxDxD

Regards

_________________
Donot (shotme)



 


Top
 Profile  
 
 Post subject: Re: wheres the admins?
PostPosted: 12.08.08 
Offline
Godlike
User avatar

Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
memory? I was talking about the graphics card and the processor ...

_________________
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- Martin Golding



 


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 107 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Imprint

Powered by phpBB © 2000, 2002, 2005, 2007, 2008, 2009, 2010 phpBB Group

Skin by Lucas Kane
we use apache2 mod rewrite with phpBB SEO
map train_beta1-100 © 2009 by SteveMcQueen
Statistics Backend + Database by XLR Stats and B3 Bot
mapvote robot and gameserver monitor © 2009 by BlinKy
mumble viewer Copyright © 2008 Dominik Radner (aka Urmel)
mumble switcher and integration © 2008 by XTJ7, Unclefragger and Wursti
Localisation Plugin © 2009, Team Leads Plugin © 2009 and Knifer Plugin © 2009 by SvaRoX
for our stats we use Chart.js Copyright (c) 2013-2015 Nick Downie.
the stats also use some jQuery jQuery v2.1.4 | (c) 2005, 2015 jQuery Foundation, Inc.



voice server
top 20 players


nameskillkills
-Dws.BLINGBLING*-*1730.63418631
NormaSnockers1865.75400492
Zottel1760.8276378
make.them.suffer1846.17269872
>8v=1825.35230156
moon1777.56195615
sjas1692.49192315
peace1878.86190660
Wagner_Moura1562.9188001
Goomba1859.75182677
z0rn1608.41181016
Mad1803.76179124
[dswp]PLZ1847.85178516
Graf_ZahlIII1835.73167407
Zohan1611.07159737
ubercunt1634.93159240
Yarrr!1917.33156233
I_am_nOOb1909.64151268
Pandageddon1891.75148319
Pirat1664.08145798